Free Step Dodge

Corza
KING JAIMY
KING JAIMY
I posted some feedback on your Eliot (only watched the first match).
ColonelColver
ColonelColver
Thanks, Corza. And what do you need help qith in particular?
ColonelColver
Omega SYSP
Omega SYSP
Omg colver his 46p in combo is killing me :( I can do it fine stand alone but as an actual ender for his combos not so much
ColonelColver
ColonelColver
Look up ShiftNebula in the media section and watch a few of the vids people posted. I have some pretty good stuff.
KING JAIMY
KING JAIMY
The 46P ender is a little tricky. What I do is as soon as the punch BEFORE the 46P finishes, I flick my analog stick to the left and, in rapid succession, press '6' and 'P' simultaneously. You can also use the D-Pad, of course.
KING JAIMY
KING JAIMY
Also, it doesn't matter if there are any inputs in between the '4' and '6P' as long as '4 is the initial input and '6P' the last input. So for a basic PP46P you can also just do this: PP47896P or PP41236P (half circle motions from left to right) to make the timing easier.
ColonelColver
ColonelColver
Take it from me, that method isn't very reliable. The way I do it is similar to Akira's 1 frame slide, just with more lenient timing. Basically, for 46P start at 4 and slide to 6 without touching any other direction. I'm more successful that way.
ColonelColver
ColonelColver
If you do a half circle or any other input, you run the very high risk of getting PP2P instead of PP46P. You might also get PPP.
KING JAIMY
KING JAIMY
Fair enough. I'm no Eliot expert, but that method worked for me when I started learning him a few months ago. It helped me get the timing into muscle memory at first, but now that I know the timing, I do it your way.
Omega SYSP
Omega SYSP
Yup lmaoo im ALWAYS getting pp2p smh
Omega SYSP
Omega SYSP
I was thinking maybe in just to slow but I'll try all three methods to see which one works for me ! Now his parries, I know 9k is guaranteed but is there a way to get more creative ? What else works as far as set ups ?
KING JAIMY
KING JAIMY
The parry is really good because you can go for multiple setups:

1. Parry > 9KK (Launcher, do this if you expect your opponent not to hold).
2. Parry > 9K - 236T (Throw Launcher, do this if you expect your opponent to counter with a hold, possibility to inflict massive damage).
KING JAIMY
KING JAIMY
3. Parry > 3K is also guaranteed I believe (not 100% sure). The follow-up punch of 3K gives a sit-down stun. From the SDS you get a guaranteed 3P (possibly more options, but I don't remember quite well).
ColonelColver
ColonelColver
Wait, King, sorry to be rude, but you're gravely misinforming Omega. The parries are indeed good, and 9K and 3K are guaranteed. So is 6P. Anything 14 frames and under should be guaranteed, but the parry causes some pushback, so certain things aren't. After the initial hit of 3K, 9K, or 6P, they can hold.
ColonelColver
ColonelColver
More importantly... 3KP with Eliot guarantees NOTHING. None of his SDS' do. They are all +15 on fastest stagger, so you need an i13 mid for anything to be guaranteed. His fastest mid is i3P, which is i13, but no matter how you input it, it is still slow escapable.
ColonelColver
ColonelColver
The reason nothing is guaranteed is that you would think that if he's +15, anything 15 frames or below is guaranteed. But strikes take two frames to land, and his fastest mids that you can input are 3P and 3K. Since they are 14 frames, and not 13, they are not guaranteed, and nothing else is.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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