Free Step Dodge

Chapstick
Chapstick
interrupt or hold
iHajinShinobi
iHajinShinobi
She's very manageable offline, do trust.
Brute
Brute
^Don't trust.
Chapstick
Chapstick
She's so hard to process in the moment. Her CB also feels like it's 10f, I have never been able to hold it so a majority of fights against her are like "*is counter hit for deep stun* *tries to hold stun extenders but fails* *gets CB'd despite hold attempt* *3-0'd*"
Brute
Brute
It has deceptively long range, and she's able to pop it out after some hit that really look like light stuns with heavy pushback. So you think "Oh, I'm way out of ra--- oh. Fuck."

Generally, just assume you're always about to be DB'd.
Brute
Brute
*CB'd.

Unless you're about to be @DestructionBomb 'd in which case, I suggest that you "Doge!"
iHajinShinobi
iHajinShinobi
Brute, Sarah is manageable offline. What exactly do you find so difficult?
iHajinShinobi
iHajinShinobi
Fighting Sarah, your objective is not to try holding everything, or simply guess with hold. You hold what is most likely going to be done by Sarah and it's player as you play them.
iHajinShinobi
iHajinShinobi
Literally, every single Sarah except for like maybe Emann, has sequential strike pattern. That will involve more mid kick, or lesser mid kick.
iHajinShinobi
iHajinShinobi
You're also not supposed to challenge the character's frame advantage when she puts it on block. Sarah has traditional frame traps but none of them actually open you up without her trying to throw you. Thus your correct response.
Russian-chiropractic19
Russian-chiropractic19
Yes, but that leaves you nigh impossible to counterattack. She's almost always at advantage
Russian-chiropractic19
Russian-chiropractic19
I got into a huge argument with some guy about this. Not dying from her is different from beating her which peopel seemed to refuse to say.
iHajinShinobi
iHajinShinobi
When you show the player you know how to block well, they have to throw you. Something people don't seem to think about. This alongside recognize strike patterns are what allow a good defense to break neutral poke attempts.
tokiopewpew
tokiopewpew
Try sidestepping a lot at close range. I'm also not that familiar with her frame stuff, but as long as she's not in her flamingo stance, I can't think of anything dangerous that she can use against this since her throw damage is also not the best. Other than that, she's pretty limited in the spacing game, so that's where you can play her out.
iHajinShinobi
iHajinShinobi
This is what I've learned from experience, and why so many players have a hard time opening me up.
iHajinShinobi
iHajinShinobi
recognizing**
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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