All of them! Jokes aside, I was just watching SweetRevenge use her and he was going for that juggle a lot. Maybe it's just me, but I hate seeing the same thing over and over.
Not to mention, I've seen people do the same juggle on stages with crackable floors. You can't even finish it on those, because the air throw ruins it. So why go for it? It feels like autopiloting.
@Gehaktbal Facts!! What rachel is he looking at xD and Rachel has set ups that prevent you from punishing her stomp with a throw. Of course you can strike it but that can always be crushed by 1P
You can set up the opponent to stay down and eat the stomp,but people who already know what Rachel is capable of,well,they'll get up quickly from the ground,but with limited wake-up options.It's pretty bad once Rachel gets her thing going.
What's wrong with seeing the same thing over and over if it's legit? 41236T has a lot more versatility that 4T. 4T is just used to punish whiffed holds along with changing position. 41236T is for dealing damage plus maintaining momentum and control. As for the stomp, it'll still hit if the opponent doesn't tech at all.