Free Step Dodge

deathofaninja
deathofaninja
Cheeky cunt.
Project Bokuho
Project Bokuho
Kokoro is pretty tricky.
deathofaninja
deathofaninja
I think I've even taken Helena off my hit-list.
KasumiLover
KasumiLover
no chill o_o
BLAZE
BLAZE
but she's so kawaii :3
SoftCabbage
SoftCabbage
Are Akira and Pai included? I'd kill those two punk bastards. They are such an ass 24/7/patch-after-patch
Force_of_Nature
Force_of_Nature
Hard-knock life for ALPHA? I personally enjoy fighting Kokoro, well offline that is.
deathofaninja
deathofaninja
I fight her offline. My bf's is more than viable. He's good with her and I shouldn't be as bitter as I am about it. Out of all the characters, this girl has got to be the hardest one for me to read properly.
Force_of_Nature
Force_of_Nature
That's her strength. She uses BajiQuan, she's supposed to be overbearing and relatively unpredictable while on offense.
Lulu
Lulu
LoL... even the AI kicks ass with Kokoro.
Awesmic
Awesmic
I'd kill Victor Donovan. Now nobody has to die.
Lulu
Lulu
LoL maybe he's the new playable Character thats coming next year.
Heikou
Heikou
Memorize her strings. When you start shutting options down by sidestepping at the of strings, using 2P to beat 1P / 3P, and treating heichu grab strings as 50 / 50s, it forces the Kokoro player to play respectfully. She also has a good number of neutral throw punishable strings. All this is easier said than done, though.
Heikou
Heikou
Just so you know, heichu throw is actually a very risky move, and the hit grab is only supposed to be a 50 / 50 between the throw and a mid P which stuns; all but one of those strike followups are neutral throw punishable. If you start to toss out launchers for a guaranteed hundred or so damage when you see a heichu grab string, Kokoro players are forced to adapt. It's a game they're not used to playing.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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