There's always tech to be found, always, if you really think you've hit a bump with your character, design MU specific tech, possibilities are endless.
If you cannot think of anything completely new, then expand on things already found. Ideas grow just from that. It's what I always do with Ayane. Sometimes backtracking is a great thing in a fighter.
That's some good advice but I don't know where to expand on. I guess I could work on my spacing a little since I tend to be a little over-agressive sometimes. Still find it hard to practice that on a training dummy who doesn't move though. A smart player will always be moving so I sometimes find it hard to transfer what I've learned in training to an actual fight against a human player.
Spacing isn't really what i would call tech though, that's just fundamental play. And there's a pretty good alternative to train it, its the method i use at least;
Use Dojo, you see the tiling on the floor? There's 7 squares between you and the opponent, each square can be considered 1.00m, use the details box to check the distance on your moves and learn their ranges correctly.
The game accounts full screen distance as 6.00m, however it doesn't count the space you're occupying, which is fair i guess, always remember you're at 6.00m from full screen and create a mental image of where the squares would be in other stages, that way you'll be able to level up your spacing game.
I actually do not use Dojo for improving/practicing spacing and footsies. I use Sky City Tokyo. Dojo misskews key elements to footsies/spacing, which is stage positioning and re-positioning.
It's every bit as important to know how far and how close you are from the environment. And to know which move or juggle you'll use will give that much pushback/knockback for an advantageous position. Dojo does not teach that.
It's gonna suck but it helps you understand the game more...something I gotta do myself with Nyo soon enough.