I like the realism it adds to the game, but mostly fighters. Tekken 6 and TTT2 for example did it right and so did MKX, especially during the running and rapid attack animations
@The Spine - I suppose you are right. However Motion Blur in general varies on the viewing point and how they are watching things in-game. Example is playing with a monitor via a 60Hz refresh rate makes motion blur more static and bad for the eyes, but doesn't look as gruesome with a lower refresh rate, even though a lower refresh speed is more blurrier.
Which is why I feel Motion Blur is like an experiment that goes ahead of time but doesn't go overall standard of being compatible with everything. Luckily most fighting games don't do this because it hinders gameplay and the like, as well as FPShooters.
@KasumiLover69 - That's not exactly Motion Blur though, it's more of an Unreal Engine portion there. What I mean for example is turning a camera around in a Action/Beat em up/RPG etc. and the whole background gets blurry upon turning from a distance. Stuff like that kills environmental smoothness and reacting to things that would be painfully obvious up front.
Oh, it's not exactly realism, I just like how it looks, like in SCV when you 3D walk a blur is added to the background environments, and I think LR on PS4 does that too, if those are the types you mean when it blurs because of camera angle change
I mean if Tekken had slight Motion Blur, it would be so up close that it wouldn't be a big issue to absorb via gameplay because they are bigger to look at. The issue with Motion Blur is the entire background or looking through distance+smaller things. If I find a box next to a wall from meters away I can totally miss it for turning the camera so much because the Motion Blur, so the box gets camouflaged via the blur.
@KasumiLover69 - For this case, why make the background blurry at all? it shouldn't actually improve any of the game's graphical display or adding flavor to it. If you are speaking miles and miles away from a game location? probably yeah, though camera changing and adding blur in your general location seems more of an annoyance to look for things and trying to react to or spotting them.
I honestly don't know why game developers add camera angle MB like that, but it does kind of help me play better in some cases, like in SC5 because the fighter is the only thing not blurred when freestepping it helps me focus on my character specifically, plus it kind of looks visually pleasing in my eyes, I guess its for a sort of cool factor.
Tekken I know has an option to turn it off since MB does slightly hamper the performance and graphics of the game, mostly in T6 which already looked half baked. XD
Motion blur makes the graphics of any game look trash, and with motion blur off it looks more fluid and you can see details better imo. I feel like motion blur only "works" with 30fps games.