Free Step Dodge

KasumiLover
KasumiLover
I can tell you some from the characters I use :-D
Camel with 2 thumbs
Camel with 2 thumbs
enlighten me
KasumiLover
KasumiLover
Phase 4's H+K, her and Kasumi's 3K(Naotora included), Mai's 4P+K, and Naotora's 4H+K. They're all distance safe aside from Nao's 4H+K, that's more situationally distance safe so it's kinda more technical.
Sotherius
Sotherius
Unsafe moves are a gift!
Codemaster92163
Codemaster92163
I may be biased, but I think the single best safe/unsafe move is Pai's 7H+K. Check it out (:

i16 high crush with a TON of active frames, absurd pushback, and enough damage to beat quite a few moves.
Nikotsumi
Nikotsumi
Hmm, let's see... Brad's Dokuritsu-Ho 4K,
Ein's P+KP (the whole string has to be blocked),
Eliot's 7K.
This ones depend on distance : Naotora's Ii Family Creed K and Honoka's Dokuritsu-Ho 4K, her hop is smaller than Brad's [?]
@KasumiLover69 Actually, Nao's 3K depends on distance too, and it's weird 'cause it's identical to Kasumi's.
Camel with 2 thumbs
Camel with 2 thumbs
@Codemaster92163 oohhh, that's a good one, it's kinda like her pppk string, yeah that last kick is minus, but good luck punishing it on block though
KasumiLover
KasumiLover
Oh that's what I meant, most characters with that type of kick have it automatically at -8 but it's not punishable at max distance XD
Camel with 2 thumbs
Camel with 2 thumbs
@KasumiLover69 that phase 4 H+K is redonkulous, good thing I know it now since i want to play around with her in the future
KasumiLover
KasumiLover
Yeah that move is really good, I think it's superior to Kasumi's 6PK imo since it's a single move
DestructionBomb
DestructionBomb
Just wanted to point out that highly unsafe moves (usually -17 or lower) that ends with a pushback are generally not super good moves because they can be strike punished with long distanced quick moves.
DestructionBomb
DestructionBomb
There's a move in the game that leaves the character -19 but they can't be thrown, however if your move has enough distance and is fast (2.00+ or more depending on their pushback range), you can grant yourself a free launch at times because they don't have enough time to block due to being unsafe and high recovery to boot.
DestructionBomb
DestructionBomb
Akira's white tiger palm strike 246P, Hayabusa's 3P+K, Ein's 236P/46P, Naotora's 6KK strings, Lisa's 236P(?), Eliot's 66P+K, Bass's 33P, Raidou's 236P etc.

There are some moves for example that can get a free hit because the move with the pushback is so unsafe that they can't block in time due to opponent's startup attack being much quicker and have more distance.
DestructionBomb
DestructionBomb
Only difference is that their attacks will land as NH and not CH because you are returning to neutral and recovering.
Camel with 2 thumbs
Camel with 2 thumbs
@DestructionBomb Word, but that's y i like the safe/unsafe moves with follow ups, since they make the opponent antsy to try and strike punish. For example, nyo's 7k,i think it's dam near -20 on block, and it doesn't have the best recovery, but because of the long range mid follow up, ppl hesitate and 9/10 wil not attempt to punish the 7k, on whiff or block
Camel with 2 thumbs
Camel with 2 thumbs
I know it can be punished, ein can 236 it, ayane can cannon drill it, etc, but it's more likely they're gonna worry about the follow up and aren't so much thinking "Oh snap, i blocked nyo's 7k, better use my best long range fast move to stop the mix up!", it's possible, but unlikely
DestructionBomb
DestructionBomb
Right correct, which is why it depends on the circumstances. For Nyotengu, she has a follow-up after that so it leads into a situation on whether or not they want to try and strike punish it. The other cases are moves that end on pushback with no follow up after it, which makes it useful for people to do it against it.
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