since throws lose to attacks, i'll stand by my statement of if you think they're gonna throw, hit buttons. it's a risk on the throwers end cause they take extra damage if their throw attempts are too obvious
Throws imo aren't really much of a risk, especially the slower ones, the only time you should really wanna throw imo is when you're baiting for one in a stun since a hi counter throw is venomous in damage XD
Honestly, is nice that throws are somewhat guaranteed already. And a lot of command throws lead into combo throws that are breakable on those points. I think the mechanic is good the way it is