I didn't take the question as a console war question; I thought the poster meant, in general, why would anybody buy a "current gen console," with PS4 outed since it's currently leading the poll.
The game is more likely to be deserted on last gen consoles than either PS4/XB1.
Definitely PS4. Preordered my TE2 last night. Hoping Hori announces a FightingEdge for ps3/ps4, and then I'll be set for the generation.
Because I like doing what I want with my money.
@d3v: Do you know the best way to get art printed for a VLX? I've been looking around and can't seem to find anything definitive. Seems like I might just have to leave it standard. :/ Boo that.
MK9 is 3D models, 2D gameplay. So is Street Fighter 4. So is Injustice.
I have no idea what you mean by TN's engine is built from the ground up. So is every other engine. That DoA5 is being released in arcades with PC architecture means it would be pretty easy to port.
Your reasoning just...
Keep moving those goalposts.
And if anything, netcode would be better on PC, because it is for every other fighter available on the platform. Save maybe MK9.
That would make sense if people don't know you could do it yet. I'll assume false with hope for truthy goodness. :)
I haven't been keeping up with the thread. Is there an archived stream somewhere? Link?
You're wrong. Every version of DoA2 has had 4 point holds. Check the posts above.
Do you think they just willy nilly made DoA2U 4 point hold after DoA3 had 3 points? No, it's 4 points because DoA2 arcade and console had 4 point holds.
Yep. Every version.
I played in arcade, got it at home and was like, "wtf, counters are stupid easy." It's an option you change in the button config.
Changed to arcade counters and was like, "All righhht."