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    What to do in beginning of match when player rushes to you?

    If it's the first round you can simply block and watch their actions. If you are afraid of throws you can try crouch dashing into block (:3::h3::h:) to defend against quick standing throws, high, and middle attacks. (However it need to be timed well, may be hard.) Use collected information for...
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    Alpha Demo character differences? (nerfs/buffs)

    I understand that you are talking about pressure tools, but the most accessible frame advantage is from blocking incoming attack that doesn't give attacker any.
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    Special damage modifiers

    Here is a list of special damage modifiers and invincible states. Simple cases of counter and hi counter strikes/throws/holds are not listed. "Counter" and "Hi Counter" states grant damage increase for all attacks in a combo. "Special" ways to get counter or hi counter state: Invincible...
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    THE DEAD OR ALIVE 5 TUTORIAL - TAG MODE

    Escapable combo throws can also be escaped by pressing :h: instead of :H+P:. Also a character is vulnerable to standing throws during normal forward-facing transition to crouch (e.g. by pressing :1: or :2::h:) for several frames, but is invulnerable from the first frame during crouch dash...
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    BlazBlue Thread

    Thanks. I knew about Guilty Gear long before BlazBlue even came out. While I like Guilty Gear even more, still I like them both.
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    BlazBlue Thread

    I like the series a lot.
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    The Official Dead or Alive 5 Tier List with Discussion thread

    You are correct, 4 frame neutral throws are implied in this case. Neutral throw is not guaranteed to deal damage, so it is not proper punishment. Throw attempt is indeed guaranteed, but it may or may not result in damage dealt.
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    The Official Dead or Alive 5 Tier List with Discussion thread

    For standing moves -6 against grapplers, -7 against everyone else is relatively safe (no guaranteed punish).
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    THE DEAD OR ALIVE 5 TUTORIAL - TAG MODE

    A little extra about guarding. Free-stepping towards foreground by holding 2 also auto-guards all low attacks, just like neutral crouching.
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    DOA5LR Ayane Combo Discussion

    A little note about following combos off 64H+P from the topic: Since 64H+P > 4P+K is a unblockable reset, and not a combo in usual sense, CH and HCH are only possible if opponent attempts something during the reset.
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    The Chat Feature

    There won't be more people if everyone will be waiting for more people to come in. (I.e. everyone will be waiting for everyone else.) Currently people often join, see that there's no one around and leave immediately. After a couple of minutes another guy joins to do the same.
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    About morons online

    This probably means you haven't played any game with dragon punch in it.
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    Rig Combo Thread

    I used this simple combo when was figuring out the character, should work on Bayman: (:9::P:) CH :P: ~ :6::6::K: ~ :7::K: ~ :p+k: ~ :3::3::K: ~ :4::K::K: ~ :K::K::6::K: ("~" means a link.)
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    Sidestepping

    1 always implies that 2 is pressed; in other words, 1 = 2+4, and 2+1 = 1. If you press 1 cleanly there won't be any stepping to side. However, it's possible to move to side if you use 2+H to crouch. If you press H a little bit later, a character will step a little and then crouch. If I...
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    The Official Dead or Alive 5 Tier List with Discussion thread

    There are 276 non-mirror match-ups. Will not be complete until all 276 match-ups are considered and discussed. (Not soon.)
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    Community Discussion for Tournament Rules

    On the contrary, they should be played a lot to find out if they warrant a ban (most probably not, by the way). Not vice versa: not played to find out if it's okay without them. I think those are very situational. Compare this to SoulCalibur and Virtua Fighter, where on plenty of stages in...
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    Community Discussion for Tournament Rules

    I think neither stage warrants a ban. Dojo may indeed be added to random selection. Stage selection should always be random. EotE is very consistent fully slippery stage. Sanctuary is mostly slippery, but has means to avoid slipperiness mid-round. Home have a lot of breakable stuff, it can be...
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