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    Texture Editing (PC)

    They're not hard to edit but there's a couple of things to consider. The alpha channel controls how glossy it is, if your image editor displays alpha as transparency it's confusing and impossible to edit. Secondly I think it multiplies the texture over the skin base texture, anything you put in...
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    Texture Editing (PC)

    I believe normal maps are very sensitive to the compression type. I think DXT1 with no alpha is the correct one for DoA5. 3Dc seems to work as well but I think the engine perceives the extra data as a desaturated normal map though it might be useful for completely custom normal maps.
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    Texture Editing (PC)

    It's not that simple, you somehow have to get all the vertex weights for the skeletal animation onto the model and work out how the engine links shaders and textures to each group of polygons. It's not even possible to make an .obj > game model converter as .obj doesn't support enough...
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    Texture Editing (PC)

    I swapped DLC ones without any trouble but I think I read the faces and non-dlc costumes have a checksum hardcoded into the exe that terminates the program if they don't match. I'm not 100% sure but I think it's actually easier to mod the uncracked steam version provided you bought at least 1...
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    Texture Editing (PC)

    I made Ayane's dress red and softer looking, started adding some details to it but's it's a work in progress due to it having the craziest UV mapping I have ever seen.
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    Texture Editing (PC)

    Autodesk is horrible, they bought up as much of the 3d industry as they could just so they could terminate development on as many competitors as possible. They bought softimage which team ninja and many japanese developers use and then killed it. 3dsmax is likely next on the Autodesk chopping...
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    Texture Editing (PC)

    I built a high polygon face model, it's a pain to setup but once it's done you can paint anything you can think of in next to no time. You don't even need to paint skin folds by hand, you can just tell the 3d program to paint areas based on how concave or convex things are.
  8. L

    Texture Editing (PC)

    I removed her eyeliner, can't decide if it suits her better.
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    Texture Editing (PC)

    Yeah I know, I had the same feeling. I can never work out exactly why. I think it just triggers uncanny valley more and the closer you get to realistic shading the less your brain tolerates things like the lack of precise facial muscles. The cheeks and mouth are the worst, I haven't seen a good...
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    Texture Editing (PC)

    Technically it's easy. The problem is I have absolutely no idea how to get high resolution pictures of sweat running over skin. I don't feel it's possible paint convincing water streaks by hand. I think team ninja may have used softimages fluid simulations to generate them but I'm not 100% sure...
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    Texture Editing (PC)

    I was having a look at face textures today, they still confuse me a little though. They don't really seem to use normal maps on the faces but it's weird because I have seen the face normal maps, unless they made them but found it made the skin look too rough and never actually used them. People...
  12. L

    Texture Editing (PC)

    I tried modeling Ayane a while ago. I wanted to see what she would look like with more realistic facial anatomy. But it became an endless task, I would change one minor feature and be unable to decide which version was better. The DoA5 models weren't that much different to the one I built in the...
  13. L

    Texture Editing (PC)

    I'm sure that will wash out easily.
  14. L

    Texture Editing (PC)

    I tried making mud? Marie did not like that.
  15. L

    Texture Editing (PC)

    Haha are you serious? If people like playing the game they should go buy DLC and support the devs. No one with a high skill level wants a cent from mods. If you have someone moaning about DLC prices and soliciting donations it's ridiculous.
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    Texture Editing (PC)

    Don't worry, I continue to work on my high res fabric simulations. The goal is to create a group of physically plausible fabrics that are suited to 4k in this game engine. Once completed 2d artists could just integrate them into their designs. I'm still considering many things such as if it's...
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    Texture Editing (PC)

    Sorry not possible, I just threw an uncompressed screenshot into my usual colour grading process I use for my DSLR. I might have a look at the colour grading people are using later. I don't know if I can get them working as well as I think the program I used shifts hue and saturation based on...
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    Texture Editing (PC)

    One interesting thing is the image maps do not have match the original size. I have been testing 4096x4096 resolution textures without any crashes or serious issues. Of course there's no magic way of turning 512x512 textures into 4k, ones you have to remake the entire thing from scratch and...
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    Kotaku "Dead Or Alive Is More Than Breasts"

    Kotaku and friends appear xenophobic and racist to me. Them and a few other american sites produce never ending stream of articles attacking Japanese games and media. I don't fully understand their motivation, I suspect they are financial rather than political, however the end result is the same...
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    DOA5LR PSN Europe PS4 and DOA5LR: when?

    They make developers sign NDAs to gain access to developer tools. No matter how buggy or flawed the console is you can't really complain in public. There's a good reason developers are moving to mobile, steam and F2P pc games, releasing software on consoles is a nightmare for developers and...
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