Use K/KK in both range and CQC. Unless the Hayate player is striking with faster pokes or crushes in CQC or is making a preemptive strike at range K/KK will almost always result in a counterhit when he tries something. Especially 66P or 3H+K.
In close range if you use K Hayate has to respect...
Not even just players that like to zone or play footsies. Remember spacing is a fundamental skill. If going against players that only know how to bombrush they will never be able to properly apply rushdown because shit like that gets blown up hard. Good players use spacing/footsies as a means to...
IMO to make the ground game better nerf wakeup kicks and the invincibility on a grounded opponent.
Force techs from all juggles at any height like vanilla should never return because they strip the defender of an option they are intended to have: the WU K. Ideally the way I think oki should...
A post I made giving an overview of hitomi and her gameplan kinda.
http://www.freestepdodge.com/threads/ideas-for-someone-to-main.4554/page-2
Could make whatever edits you want to it and add it to one of the OPs. When I have more time I can be more detailed for the specific parts like the...
Some of you seem to not understand the point of spacing so I will explain it here. This is relevant because as phase 4 players I believe you need to have this skill. Spacing serves a purpose for different characters. If you play a character like Kasumi, Phase 4 or Alpha without having any...
Against Ein just poke with a combination of your high strikes and 2P. This will completely shutdown his 3P which he relies on in CQC to get any type of solid reliable damage (his PKK while good must be committed to). By alternating high and low you force him to commit to either defense or trying...
Great job on this thread; The information is accurate. I'd like to state that Hitomi actually isn't very linear. Within her strings she has tracking or retracking by the 2nd or 3rd hit.
Examples:
PP4P
6PP
7P P+K
66P2K
6PK (retracks)
P+K(second punch will hit on a SS attack).
Let us not...
I personally love fighting over agressive players because they are the ones that tend to make the most mistakes during footsies and spacing. They also make it easier to counterpoke and punish them because some of them structure their offense in terrible ways.
It generally seems like players...
GGs man! Shoot me that request again as well; I tried to add you and my list was full lol.
Lol nothin just I hadn't face another one with fundamentals in a long time lmao.
GGS man! Glad you had fun. Lets get some games in UNIEL too next time you show up. GGs to the rest of you as well! :cool:
@splslick next session youll get to face off against this scrubby Jin lolol