Search results

  1. usagiZ

    Toreko was DOA's first move-copier character. She used some of the other characters moves when...

    Toreko was DOA's first move-copier character. She used some of the other characters moves when you set the cpu to do something. I think she also had a really weird robotic voice iirc?
  2. usagiZ

    System [TUT] Fixing Anti-Air Lows

    Awesome, I didn't see this before. Nice work! Yeah, it's weird that the player-states don't dictate what can and can't hit, by default, across the board. The game seems to require that you include certain flags in the coding of these moves to allow / disallow certain strikes from hitting you...
  3. usagiZ

    System [TUT] Fixing Anti-Air Lows

    So, this continues to be a problem in DOA: (gif by @WAZAAAAA ) Lows hitting you during airborne attacks, even when the hitbox shouldn't connect. Other 3D fighters deal with this by making you invincible to lows during air attacks. DOA has the capability to do this, but the coding for these...
  4. usagiZ

    DOA4 [Mod] Kasumi Alpha Moveset

    This is the DOA4 version of the DOAOL Kasumi Alpha Moveset mod: ============================================================================= [/spoiler]
  5. usagiZ

    [Stages] Wall / Collision Data Edits

    I've been trying to figure out how to edit the collision data for doa2u stages, and was partially successful in my most recent tests. Collision Test 1: So for collision test 1, I copy-pasted a section of data from one stage_dat.bin onto this highlighted section of the island's stage_dat.bin...
  6. usagiZ

    Haha, I started backwards from FF, and at 9E, ended up sending Ayane flying past the ISS.

    Haha, I started backwards from FF, and at 9E, ended up sending Ayane flying past the ISS.
  7. usagiZ

    I was testing juggle heights, and then: https://www.youtube.com/watch?v=ld6arbcCTS8

    I was testing juggle heights, and then: https://www.youtube.com/watch?v=ld6arbcCTS8
  8. usagiZ

    [DOA2++ MOD] Zack Edited Moveset (Time Attack)

    Time attack with Zack's edited moveset. Life Gauge set to Largest, Difficulty set to Normal. * * * Zack was interesting to edit, because of his transitions into his stances. There wasn't enough space in his files to fit all his new attacks from duck and sway, so I used some of his existing...
  9. usagiZ

    IIRC, the only way to do that is to stay on the YT homepage and click the X next to each...

    IIRC, the only way to do that is to stay on the YT homepage and click the X next to each recommended channel. There's also a browser addon that blocks YT channels, and YT videos by keyword: (firefox) https://addons.mozilla.org/en-US/firefox/addon/video-blocker/ (chrome)...
  10. usagiZ

    Yeah, it seems like this could be bad news for certain characters :/ It's probably too early to...

    Yeah, it seems like this could be bad news for certain characters :/ It's probably too early to make assumptions though.
  11. usagiZ

    It might have been smoother looking if they left it at the original speed. The recovery frames...

    It might have been smoother looking if they left it at the original speed. The recovery frames look strange when they're that slow.
  12. usagiZ

    I've seen a few other instances of this. I wonder if this is a hint at which characters won't be...

    I've seen a few other instances of this. I wonder if this is a hint at which characters won't be returning?
  13. usagiZ

    Looks like they gave Marie Rose's 8K to Leifang, as 1PK: https://i.imgur.com/p6L4aNT.gif

    Looks like they gave Marie Rose's 8K to Leifang, as 1PK: https://i.imgur.com/p6L4aNT.gif
  14. usagiZ

    [DOA2++] Moveset Editing Project

    That's possible, yes - since DOA3 and 2U use the same file formats for the in-game voices - it shouldn't be too difficult. The hardest part about changing the grunts, etc back to the DOA3 versions is that you have to change the values in the attack coding. I would have to do that for every...
  15. usagiZ

    [DOA2++] Moveset Editing Project

    Thanks~ That's a good idea - I'm planning to use the discarded animations left over from DOA1/DOA++ About the voice, I think some of Leifang's DOA1 voice clips might work - I'm still considering the options. (Also, I included Kasumi Alpha's Dimensions voice in the post to show it was possible...
  16. usagiZ

    [DOA2++] Moveset Editing Project

    I could absolutely see Niki throwing lightning bolts at Zack for dumping her for Helena lol. (Helena's Japanese VA actually did Niki's voice too, so I bet that was an inside joke with Team Ninja) I really would love to use Tina's DOA1 combo throw, it's a shame they removed this throw in later...
  17. usagiZ

    Ah, got it - thanks, that makes sense then~

    Ah, got it - thanks, that makes sense then~
  18. usagiZ

    Oh cool~ thanks for the invites ++ I haven't seen it being talked about a lot, so I thought...

    Oh cool~ thanks for the invites ++ I haven't seen it being talked about a lot, so I thought there might not be one.
  19. usagiZ

    Hmm... Is there an 'official' FSD Discord server?

    Hmm... Is there an 'official' FSD Discord server?
  20. usagiZ

    [DOA2++] Moveset Editing Project

    Hey again~ It's time for some updates: This was a bit difficult to achieve, but I managed to do it The camera angle was wrong so I had to use a different slot for the throw to fix the camera angle, but doing this made the combo throw unable to connect. (I didn't even get the combo throw...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top