Search results

  1. FightersLegend

    The 36 Chambers of YEAH! (The Jacky Combo Thread)

    Jacky Combo Challenge:
  2. FightersLegend

    DOA5U "Come On, Let's Play" The General Sarah DOA5U Thread

    Sarah Combo Challenge
  3. FightersLegend

    Best Mila Combos and Loops Up to date!!!

    Mila Combo Challenge:
  4. FightersLegend

    Pai combos

    Pai Combo Challenge
  5. FightersLegend

    DOA5U - Akira Thread (Combo Challenge, Changes, Combos)

    When you get to the critical burst dash up and do :h*+k:. Time the next:h*+k: a split second after that one. You should then do :h6::P: instead of just a :P:. The :h6::P: actually moves him forward. I like to hold :h6: after the knees to get slight forward movement
  6. FightersLegend

    DOA5U - Akira Thread (Combo Challenge, Changes, Combos)

    You can buffer it. If you look at my video closely, you'll see. Granted the inputs are a mess because I was doing it on pad but I pressed :1::1::6::P: for it to come out.
  7. FightersLegend

    DOA5U - Akira Thread (Combo Challenge, Changes, Combos)

    This may sound dumb but try starting on the 2p side. I dropped the combo in question multiple times until I switched sides.
  8. FightersLegend

    DOA5U - Akira Thread (Combo Challenge, Changes, Combos)

    Dead or Alive 5 Ultimate: Akira Combo Challenge I'm actually very proud of myself. Not too long ago, half of these combos wouldn't even have been attempted. I sincerely feel like I've leveled up my gameplay with Akira significantly. Anyway, since there's no demonstration option for the moves...
  9. FightersLegend

    DOA5U - Akira Thread (Combo Challenge, Changes, Combos)

    I learned how to use instant double palm years ago when playing Virtua Fighter 5. I'm glad all of my training carries over. I like to use :1::1::6::P: to input the double palm. You can also use :3::3::4::6::P: but that's only if you need to dash forward a bit for it to reach (Not necessary for...
  10. FightersLegend

    Directional Input Error?

    Is it just me or is some the directional inputs screwy for Akira on the 2p side? I can pull off instant :h2::4::6::P: just fine on the 1p side but whenever I get to the 2p side I almost always get a :4::6::P: (rare), :6::P: (uncommon), or a :h2::6::P:(common). It's also affecting my :4::3::P...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top