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    DOA5LR VN Top 8 Grand Final: Thunder vs Phạm Đức Trung

    Hi all, this is the first DOA5 Offline Tournament in Viet Nam. Enjoy. Bonus Picture:
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    DOA5LR VN Top 8 Winner Final: Thunder vs Vega626

    Hi all, this is the first DOA5 Offline Tournament in Viet Nam. Enjoy.
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    DOA5LR VN Top 8 Winner Semi Final 2: Vịt vs Vega626

    Hi all, this is the first DOA5 Offline Tournament in Viet Nam. Enjoy.
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    DOA5LR VN Top 8 Winner Semi Final 1: Thunder vs July Rice

    Hi all, this is the first DOA5 Offline Tournament in Viet Nam. Enjoy.
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    Odin's Hammer P/2

    Using 7K and 236K to open up enemy lol... Kinda retard in offline, but in online, it's understandable though.
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    DOA5LR Is it me or is this game too random?

    You do have the Guard Button. Of course you can not block everything, but you have to block something. That guarding game will give you the "Tekken 1/3 guess" in both standing and crouching position. Feel better now ?
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    Bayman & Wall vs Ayane 20150804

    DOA5LR Offline matches. Wall is love, wall is life lol.
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    Offline 20150301

    Some matches after 5 months hiatus. Parts of the audio was forced to remove by Youtube lol.
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    Bayman Q/A

    U are used to play from the right side lol ? after :P::K::P:, :236::P: will give you the best potential damage combo. Fast :236::P: = :4::P::6::K:,:3::K:, :2::H+P: (light to mid) Slow :236::P: = :9::P:, :2::H+P: (all weight, except Alpha !?)
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    Bayman changes in Last Round

    Bayman is the character who doesn't need to practice combo too much in lab. However, u still need the lab to understand the MU against the others. I believe that's the main reason for the existence of Lab, not only Bayman but the others.
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    Bayman Matches/Video Thread

    Actually it doesn't work from mid to super heavy, may not work from light to welter as well.
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    Bayman Matches/Video Thread

    Combo like :8::P::P:, :3::K::3::p+k::H+P: never work in Genfu/Bass's weight. If you want a ground throw, just :3::K: :2::H+P: then. In my opinion, performing a :3::p+k: roll (throw or not) after every :3::K: is not a good idea, you should know when and where to do this. Notice that the...
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    Dead Or Alive 5 Ultimate: Ichiron47 (Mila) Vs HartLantern (Bayman) PSN HD

    Actually that Bayman should stop using 7K as a open move. Besides that, his duck moving in the end is unique shit lol.
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    INSANE Sengoku Basara 4 Tag-Combo Video

    SB3 Utage is more like Kenshin and his bitches lol
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    Characters Practicing completing combo throws/holds

    If you mean the FT :p+k: in DOA5, then yes, it's still hit and FT in some situations. However, it's not guaranteed and easy to prevent by tech-ing now cause Team Ninja decide to decrease the untechable time in DOA5U. The only guaranteed FT set up for Bayman at this moment is :3::p+k::H+P...
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    Characters Practicing completing combo throws/holds

    Do you mean "Regardless" ? If not, then it must be something wrong with your timing. Unless you're not doing the right combo, the untechable time of :3: :k: is enough for a guaranteed ground throw.
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    Characters Practicing completing combo throws/holds

    You don't like the epic and unique :3::p+k::H+P: ? DOA5 is almost existing for 2 years lol. You're playing DOA5, and that ground throw is a great tool/buff for Bayman, one of the main differences/advances with the DOA4's version.
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    Characters Practicing completing combo throws/holds

    Oh man, you're human, we all are. Nobody can catch the 1st frame every time to make sure that the combo throw is unbreakable. Of course, training with fastest escape will helps, but I won't spend too much time in that course. Thus, breaking a combo throw is not a bad thing for Bayman.
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    DOA5U Bayman H+K Limbo Stun Combo Video by UprisingJC

    is there any way to guarantee a limbo stun with H+K after stunning ? My success rate of performing a limbo stun with H+K is < 50%, seems like I can't find out the logic of it.
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    top 10 Bayman moves

    If u don't free cancel, the last :P: of :6::P::P::P: will launch your opponent. So, even if you don't look for a launch, you still have to do some combo or just let them drop (I think you won't). Of course, baiting a hold always give us insane damage, so your play style is absolutely right...
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