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  1. Rev_an

    6++ Gameplay Overhaul

    thanks yeah. i'll discord message you on the technical details or maybe already did depending on the order. rob even mentioned adding stages and characters, which literally nobody knows how to do smh. we can't even load into douglass memorial online as far as i know, or the empty version of...
  2. Rev_an

    6++ Gameplay Overhaul

    my position has always been that meter is bad in 3D games why did you list a bunch of 2D games? i have never had anything to say about meter systems in 2D fighters. dead or alive 5 has comeback supers, that's not the same as meter mechanics where you start with, accumulate, and have multiple...
  3. Rev_an

    6++ Gameplay Overhaul

    i'm responding to incredible unceasing disrespect from rob. you can see how i respond to other people elsewhere, like crapo who i did not know two weeks ago and have no prior relationship with informing my attitude. the core of doa is the triangle system. meter I explained in the very first...
  4. Rev_an

    6++ Gameplay Overhaul

    learn how the game data works and tell me how to do that then. since you can't infer things let me be explicit: I don't know what part of all this shit controls meter gain rate. I don't even know if it's in the part of the game data that we can modify with alex's tools. it's so simple and...
  5. Rev_an

    6++ Gameplay Overhaul

    ok when you make doa 6 super you can figure out how to change the rate. It's also a wild ass assumption that we even know how to do that. let's see, i can add old moves that are immediately obviously that something is different, or I can fix a bunch of literally invisible jank like the extra...
  6. Rev_an

    6++ Gameplay Overhaul

    show me where i said it wasn't "competitive"? I might've called it a crutch or "scrubby", but it's cool that you agree that's what people mean because it's an admission that you don't like dead or alive.
  7. Rev_an

    6++ Gameplay Overhaul

    there are a variety of issues with rehabilitating fatal rush including but not limited to: coding all that is high-effort, disproportionately so compared to adding some doa 5 move like tengu's running attack selecting matching stuns for the second and third S animation for everybody so it all...
  8. Rev_an

    6++ Gameplay Overhaul

    Added an youtube playlist and an issue tracker to the first post (except for crapo's suggestions because i can't be bothered to type out all that stuff three times, it'll be in the patchnotes if it makes it in and i'll put stuff i'm still considering for update 2 into the tracker at that time)...
  9. Rev_an

    6++ Gameplay Overhaul

    idk i'm not a helena player, they wanted it in a juggle and it's just as easy on me to replace 33p instead of having both. i'm not really bothered one way or the other, her inputs are pretty full but if you wanna make a case for the doa 6 move over the other one i'll hear you out.
  10. Rev_an

    6++ Gameplay Overhaul

    that and the time it takes i guess? helena players were saying it took too long to get 3_ P
  11. Rev_an

    6++ Gameplay Overhaul

    we learned from helena that having 33 and 3_ inputs is kinda garbo
  12. Rev_an

    6++ Gameplay Overhaul

    some people care about the changes from doa 3 to doa 4 like that I guess. But people talking about things being "competitive" or not certainly aren't talking about that, it's a vague term that means "I don't like this" that's meant to sound like an objective evaluation.
  13. Rev_an

    6++ Gameplay Overhaul

    i'm trying to do a thing but the game isn't really cooperating. Here's why the juggle scaling system probably won't change for a while. the second one also doesn't properly apply counter-hit bonus to the juggle either, but it's not shown in the video.
  14. Rev_an

    6++ Gameplay Overhaul

    i don't actually know if she has those. she does have like 44p and 66h+k and i think hoshinpo (not chifu) etc so those are probably there but she don't need all that lmao
  15. Rev_an

    6++ Gameplay Overhaul

    https://www.sirlin.net/ptw
  16. Rev_an

    6++ Gameplay Overhaul

    game plays pretty fucken great without meter ¯\_(ツ)_/¯ it sounds like you don't like the very essence of DOA as a fighter, and that's fine, but I would suggest you go do literally anything else with your life. I don't like the direction star trek has been going since JJ abrams vomited all over...
  17. Rev_an

    6++ Gameplay Overhaul

    this would be worse if you couldn't move with how the stages are design. You are impeaching things that are core to the series as a whole and that makes you a clown. The triangle system is far more important to doa 6 than meter because the triangle system is core to dead or alive. you want an...
  18. Rev_an

    6++ Gameplay Overhaul

    no but that's a good idea. I want to figure out if i've over-nerfed wuks first though since you lose a lot of opportunity to do them and the (other) tools for beating them are more effective so maybe that's gone far enough that the wuk ought to win that exchange. that's a pretty intricate...
  19. Rev_an

    6++ Gameplay Overhaul

    i have never in my life seen a post that so simultaneously has no fucking idea what a joke is and cannot possibly be serious. hasty lmfao compare crapo's posts with "i eXpEcTeD..." on the first page or anything you've said about it. You're in the extreme minority on meter go make DOA 6 Super...
  20. Rev_an

    6++ Gameplay Overhaul

    on this point in particular, it's that animations are tied to characters and all that stuff is siloed except for like hit reactions which are mostly in an extra "common" or "BASE" set. there's also some connection between animation files (foo.g1a, etc) that we don't understand preventing us...
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