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    The Official Dead or Alive 5 Tier List with Discussion thread

    This thread is not just for generating numbers otherwise they wouldn't be discussing the match ups on here anyways. Then page 2 and 3 of this thread have no purpose of going into detail of the Hitomi vs Mila match up and arguing about it. What I am talking about is just a larger scale version...
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    The Official Dead or Alive 5 Tier List with Discussion thread

    Yeah, but those are only the number values. The stuff that gets lost is all of the info about the match up. So if you are looking for what people say about a match up you have to go through all the pages and opinions It works even if players don't agree on a match up. Ex: If someone is looking...
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    The Official Dead or Alive 5 Tier List with Discussion thread

    But doing match ups as they are brought up is even more jumping around. Instead of having to go through a bunch of pages searching for a match up that is lodge in between people's own opinion they could just look at a post to see which pages their characters match ups are on. Then after...
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    Match-Up Thread

    We actually have to do these for our part of the tier list so we just need to go through each matchup in depth.
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    The Official Dead or Alive 5 Tier List with Discussion thread

    it just saves searching for the match-up info and having to go through post about how someone thinks a character is top tier just because they don't like playing against them.
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    The Official Dead or Alive 5 Tier List with Discussion thread

    Shouldn't we go to our own respective character threads and discuss the matchups there and then post all the results here when we have a full understand of each matchup for our character. It just seems like the information is going to be scatter around again if we do it this way.
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    Juggles and combos

    are these on counterhit?
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    Guaranteed Combos

    This is the guaranteed combo thread. Anything else should go into the juggle thread. Also the potential and damage aren't maximized because BTpp6pp ender does just as much damage without the risk of getting tech and thrown
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    Guaranteed Combos

    In the first and second combo everything up to 3kpp is guaranteed on small characters but larger ones can punish the last part with a tech and low grab. (the first one more than the second) The third combo works up til the 5p but larger characters can tech the 2h+k (but it is still very hard...
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    Guaranteed Combos

    In that first combo they can easily slow escape between 6k,hold6,k or they can counter it and you get stuck in the handstand glitch (which can give them a free standing grab) You should test your combo's on heavier characters because that second one will always drop at the p+k on Bass and even...
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    Guaranteed Combos

    Isn't it suppose to be 2p+k?
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    Guaranteed Combos

    [CH]6h+k,k,k=63 [CH]6h+k,k=50 (for heavier characters) If you land a counterhit with Brad's 6h+k and then press K you will get his while rising double kick move automatically. From what I have tested this will juggle all four of the hits for a total of 63 damage. I tested it on Bass and it seems...
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    Brad notepad

    I've been trying to work on Brad's throw game with 4h+p. You can get a 5h+p off of 4h+p and then off of that you get a mix-up. 4h+p, 5h+p into: 6h+p (ender): This will snuff slow escapes and land a back throw which can be followed up with a 8p downed attack or any other oki. This will get...
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