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  1. Souichiro

    Third Costume Pack

    Awesome! Keep 'em coming Tecmo Koei!
  2. Souichiro

    Dead or Alive 5 - Known Bugs/Glitches

    This is just a guess and personally it hasnt happened to me but there is a slight chance that your router briefly looses internet connection.
  3. Souichiro

    Slow Escaping/Stagger Escaping

    Thats probably because during a stun you press :H:+direction at the same time. Try holding down :H: first and then spam directions.
  4. Souichiro

    Dead or Alive 5 - Known Bugs/Glitches

    I'm not sure if this has been mentioned before, sorry i didnt have enough time to read the entire thread but while playing tag when i sometimes try to :2::K:(knee drop) someone fallen with bayman and they decide to switch partners, the partner ends up getting squashed instead. The same thing has...
  5. Souichiro

    Mentality Behind The Monster (Open Space Shenanigans)

    You can repeat the wall grab for a second time if they try to hold or block or you can go with :P::P::K: which if the last hit connects it will wall splat. I sometimes like to :3::P::P: or :3::P::P::6::K: after the first wall grab and then immediately wall grab them again if they hold or block...
  6. Souichiro

    Mentality Behind The Monster (Open Space Shenanigans)

    :236::K: will make them roll far if it lands on idle, hold or if it counter hits. I think it also leaves you at a slight frame advantage on block. Aditionally :P::P::2::P::P: and :2::P::P:(if the first hit lands on stun or hold) will also send them rolling away from you and possibly close to a wall.
  7. Souichiro

    Why do you think DOA5 is a good game?

    It's not a matter of honesty. You can all see what you are doing here withought me telling you. Banning people for saying they dont like DOA5 for whatever reason, NO. Banning people for cursing at other people simply because they dont agree with each other, YES. And i am not picking sides just...
  8. Souichiro

    Why do you think DOA5 is a good game?

    This is ridiculous. Every thread with an argument on whether something is wright about DOA5 quickly becomes a shitstorm of cursing across people who dont agree and/or have beef with each other. Like with the low hold thread. Why not lock it? Nothing constructive is gonna come out of this, i can...
  9. Souichiro

    Why do you think DOA5 is a good game?

    Well in DOA4 whenever you were in a stun state the most popular method of getting out of it was by holding. So far ive found the techinque of holding down the guard button and mashing directions(dont remember what its called i think slow escaping, could be wrong) more usefull if you dont want to...
  10. Souichiro

    Why do you think DOA5 is a good game?

    Because it has Virtua fighter chars in it...NOT :P Seriously now: 1) Holding system is now more unforgiving 2) I like how the stun system works and how you have to utilize the rest of your defensive methods in order to come out on top. 3) Critical Burst! Although im not yet this familiar with...
  11. Souichiro

    Three strikes and you're out. (Quick Bayman CB guide)

    I wouldn't choose :h3::Link::K: as a launcher and it's not because the launch height is bad but because it is unsafe against lows and several mids. I'd go with :7: :K: instead. And from there, like Rikuto has said, It depends on whether your oponent is near a wall or not. If they are, go with...
  12. Souichiro

    Three strikes and you're out. (Quick Bayman CB guide)

    Ok i have another question for you master. I saw you doing a different juggle at the tournament once you had them lifted up.(:3::P::P::6::K: pause and then :P::P::K:) I understand that the ones you posted here set the oponent up for a ground throw at the end of the juggle. So which way is...
  13. Souichiro

    "You can't defeat me." -Kasumi

    Yeah sorry i got carried away. Wont happen again :) Thanks for the replies though you guys have been really helpful :)
  14. Souichiro

    "You can't defeat me." -Kasumi

    I totally agree with your thinking about keeping some distance and trying to wiff her out with bayman. However my biggest problem right now is when she has me pinned with my back against a wall.So, here is what happens: She starts her well-known PPPPP combo, you know, the one that starts with...
  15. Souichiro

    "You can't defeat me." -Kasumi

    As bayman i have it hardest against Kasumi users. Especially the overly aggressive ones. Once kasumi starts her long combo strings i find it virtually impossible to stop her. In doa4 i could at least hold some of her attaks but being staggered from the beggining of a combo till the end(and im...
  16. Souichiro

    Three strikes and you're out. (Quick Bayman CB guide)

    Im having real trouble using D.D.T from an oponent in sitdown. At doa4 whenever i had put them on stidown i timed it so that at the end of their recovery i would grab them withought them being able to do virtually anything. In doa5 however i just cant pull that off since they can duck very...
  17. Souichiro

    Three strikes and you're out. (Quick Bayman CB guide)

    Awesome! another thing. In the event the rotation for a CB starts to become more and more obvious and you know your CB or any other mid punch will be caught in a hold, which kick do you recommend best for launching: 9k or 7k?
  18. Souichiro

    Three strikes and you're out. (Quick Bayman CB guide)

    Hello Rikuto and nice going with the tournament man. I have one question here. When you are talking about CB do you mean Critical burst or critical blow? I assume the 1st.
  19. Souichiro

    Team Tag strike moves?

    Hello community. Im fairly new to this forum so if there is an existing thread for this please forgive me. I did try to search but couldnt find anything. So here goes. What i want to know is: How to enter the fight while me teammate is fighting by using a move. In doa4 i used to press L1 +...
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