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    Hitomi Q&A

    The parry does a little damage, than she gets an advantage. I think it's +7. I figured out a little something. I suppose most of you already know. When anticipating a wake up low kick, I prefer to try a tech jump with 8 f+k. It launches a NH and can be followed by p+k [pp] for some decent...
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    Hitomi Players Unite!!! PSN/XB360 Listings

    PSN ID: Solid_Altair Location: Brazil Have you played Hitomi before DOA 5: Nope. I had only played DoA2U, before. Strengths: A bit good with spacing. Weaknesses: Wake-up.
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    DLC coming 10/2

    I didn't go through all the pages in this thread, so sorry if my question has already been answered. Is the some Hitomi Costume in this pack that's already available? EDIT: nevermind... I got it... no candy for Hitomi :( at least it's free :)
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    Like DoA5 so far? Discuss.

    A bunch of PSN friends (From Soul Calibur) asked me about it, when they saw that I was playing DoA. Not as good as SCV, but much better than Tekken was my answer, along with details about the Holds having been nerfed. DoA5 looks great. It has stylish moves, very dynamic stages, some new...
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    Dragon Kick

    Yeah. I saw that, too, yesterday. BTW, best Story Mode ever in a fighting game, imo. Soul Calibur 3 close behind. I haven't player MK9, though, and people speak highly of its Story Mode.
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    Dragon Kick

    Is it the only unblockable move in the game?
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    Good Characters for Spacing?

    I mean retreating. Attacking from afar. Attacking from afar and remaining far, if opponent blocks. Attacking at tip. Pushback. These things.
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    Good Characters for Spacing?

    Thanks a lot, guys. I'm gonna look for some videos of these other characters.
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    Good Characters for Spacing?

    I'm sorry that my first post in the forums is a new thread. I've searched threads where I could ask this, but I haven't found any. Which characters are most suited for spacing? I'm Soul Calibur player and I'm used to a lot of spacing. From the videos I've seen of DoA5, spacing plays too little...
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