The parry does a little damage, than she gets an advantage. I think it's +7.
I figured out a little something. I suppose most of you already know.
When anticipating a wake up low kick, I prefer to try a tech jump with 8 f+k. It launches a NH and can be followed by p+k [pp] for some decent...
PSN ID: Solid_Altair
Location: Brazil
Have you played Hitomi before DOA 5: Nope. I had only played DoA2U, before.
Strengths: A bit good with spacing.
Weaknesses: Wake-up.
I didn't go through all the pages in this thread, so sorry if my question has already been answered.
Is the some Hitomi Costume in this pack that's already available?
EDIT: nevermind... I got it... no candy for Hitomi :( at least it's free :)
A bunch of PSN friends (From Soul Calibur) asked me about it, when they saw that I was playing DoA.
Not as good as SCV, but much better than Tekken was my answer, along with details about the Holds having been nerfed.
DoA5 looks great. It has stylish moves, very dynamic stages, some new...
Yeah. I saw that, too, yesterday.
BTW, best Story Mode ever in a fighting game, imo. Soul Calibur 3 close behind.
I haven't player MK9, though, and people speak highly of its Story Mode.
I'm sorry that my first post in the forums is a new thread. I've searched threads where I could ask this, but I haven't found any.
Which characters are most suited for spacing? I'm Soul Calibur player and I'm used to a lot of spacing. From the videos I've seen of DoA5, spacing plays too little...