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  1. Tina2040_

    [DOA2++] Moveset Editing Project

    Manifesting that @usagiZ will come back online and release a demo version because I'm bored af!
  2. Tina2040_

    Don't suppose there's a way to encrypt a .cat file if it's custom?

    Don't suppose there's a way to encrypt a .cat file if it's custom?
  3. Tina2040_

    What properties are contained in the .cat files? Lighting?

    What properties are contained in the .cat files? Lighting?
  4. Tina2040_

    『DOA Online』DOA Xtreme Costume Converter

    Yes I did! The .xpr works fine :) It's importing the costumes that I'm having trouble with...
  5. Tina2040_

    Hey, Would you happen to know how to directly import custom outfits into DOA2U? It doesn't use...

    Hey, Would you happen to know how to directly import custom outfits into DOA2U? It doesn't use the save system like DOA3 does it? I've tried rebuilding the hdd afs, but it always crashes when I import a custom outfit made for DOAOL (there's an .xpr converter out there now). I know it's possible...
  6. Tina2040_

    『DOA Online』DOA Xtreme Costume Converter

    Thank you, works good Is it possible to use on DOA2U on xbox too? I tried using the export .xpr function to copy the cat and xpr onto DOA2U, rebuilding the AFS file to replace a costume but the game crashes. @WAZAAAAA
  7. Tina2040_

    [DOA2++] Moveset Editing Project

    hijacking this thread, but it looks like @usagiZ was able to use blender to add objects. Is it possible to add costume pieces, say from XNA Lara files, to .xprs using blender? I'm sure I can find tutorials online, but would rather get a Y/N answer before I begin my journey. @dee4doa @leidoa
  8. Tina2040_

    Team NINJA Social Media Updates for DOA6

    Wow, I didn't expect VV to have that many players honestly.
  9. Tina2040_

    Team NINJA Social Media Updates for DOA6

    DOA is not dead. The free-to-play market is booming. If the rights holders can fully capitalise on this for the next title, the series has a chance at a return. The next title should be a completely free-to-play tester open to community creations and feedback. All characters unlocked, but...
  10. Tina2040_

    DOA3 Beta in the wild apparently

    nQ Maybe I'm dumb but there's just one .dds file that needed to be replaced. I replaced it on retail and it worked fine, so I think it must be the lighting properties?
  11. Tina2040_

    Dead or Alive 3 Custom Skins/Costumes thread

    I've begun modding DOA3 again. I don't have a capture card so I'll take some pics when I can, but here are some modified Tina outfits. TIN00: DOAD/custom hybrid with elbow pads, leg pads and beta ab texture (but doesn't show up as intended due to model's lighting properties) TIN01 + TIN02: C1...
  12. Tina2040_

    DOA3 Beta in the wild apparently

    The lighting isn't in the .xpr unfortunately. The actual stage lights are, which can be modified, but sadly not the blue atmosphere. Tina's beta abs are a mystery. Firstly, the DOA2 outfit doesn't use them in the beta... you'd think it would since they have an ab texture lying around, right...
  13. Tina2040_

    Official Dead or Alive Xtreme Thread

    Giving you something different from VV, looks like the OG is playable on the PC now albeit emulated... at a great speed too!
  14. Tina2040_

    DOA3 Beta in the wild apparently

    Does anyone know if the stages' lighting is done in the .tmc files or elsewhere? The blue would look really good with my Smackdown overhaul of the octagon. Tina's abs should be able to be extracted easily to be put on her C2 and C3. I'll look into it
  15. Tina2040_

    DOA3++ Balance/Gameplay Mod

    No need to apologise. Thanks for the at-depth talk about what's possible :) Here, three variations. One flat and one with bezel and a flat gold variant.. I have the .PSD if you'd prefer too. I'm currently exploring texture swapping in stages. I'm starting with the Octagon since it's the...
  16. Tina2040_

    DOA3++ Balance/Gameplay Mod

    May I request Tina's :8::P: (Blazing Chop) from DOA4 onwards to be added? Preferably it leading to a stun on counter hit (is that how it works) ? It's a nice set up for her pp etc strings. and especially her front roll kick. It's a nice move to take heat off of yourself and change the pace of...
  17. Tina2040_

    DOA3++ Balance/Gameplay Mod

    I remade the 3++ logo using the official font... maybe you'd prefer it over the one at the moment?
  18. Tina2040_

    [Stages] Wall / Collision Data Edits

    Don't give up. This looks promising!!
  19. Tina2040_

    DOA3 Beta in the wild apparently

    IMO not worth the price tag. I'm sure the user would've jumped at the chance to mention differences. Knowing Tecmo/Team Ninja, the build is probably the same albeit graphical updates. It's only a month from release isn't it? Maybe Bass would have his unused costume? I'm willing to chip in if...
  20. Tina2040_

    DOA3 Beta in the wild apparently

    Any differences?
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