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  1. Dr. Teeth

    DOA 5 Tina Thread

    No prob! So even though P+K and 3P+KP don't guarantee ground throws, they do guarantee an elbow drop (2P to a grounded opponent) follow up. Even if you're a little bit late and the opponent starts to tech, you'll still catch them. The damage is pretty decent too.
  2. Dr. Teeth

    DOA 5 Tina Thread

    Agreed, but it actually seldom works if the opponent mashes. Even though they don't have to put in the direction, they still need to put in the H+P at the right time. If you've got the timing down pat, you'll consistently beat out opponents who mash.
  3. Dr. Teeth

    DOA 5 Tina Thread

    The opponent only needs to enter H+P. They don't need to put in 2H+P.
  4. Dr. Teeth

    DOA 5 Tina Thread

    214P, 6H+K, 3P+KK, 66H+P near a wall, and her moonsault (good luck with that one, by the way) all guarantee a ground throw. The moonsault cancel can be used to corpse hop. I'm pretty sure it can be used to bait out wakeup kicks and punish, but I'm still doing some testing with it.
  5. Dr. Teeth

    Dead or Alive 5 Helena

    There hasn't been much discussion about it, but has anyone used Helena in tag much?
  6. Dr. Teeth

    I can't even throw punish online. Unbelievable.

    I can't even throw punish online. Unbelievable.
  7. Dr. Teeth

    DOA 5 Tina Thread

    66K was safe in all other DOAs (someone correct me if it wasn't in 4), and even gave you frame advantage in 3.1. She needed it because it was a safe way to get into throw range, but now that she herself is throw punishable on block for using it, it's lost a lot of its use. Same with 46P. It went...
  8. Dr. Teeth

    DOA 5 Tina Thread

    I messed around with your combo. While it does a lot of damage, it's not very practical since a lot of it can be held out of. Try fitting 8P in there somewhere. It grants you a sit down stun which can be slow escaped, but not held out of. Of course, 8P is slow enough that it can be held on...
  9. Dr. Teeth

    DOA 5 Tina Thread

    In addition to what Tina4Life said, 66K is now unsafe on block (-7). Really not good considering this has always been one of her primary tools to get in. Also, 66PPK is just dumb outside of juggles. It's unsafe on all three hits, holdable on reaction, and even though the kick ender causes a...
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