This is great for newcomers (and also good to watch for ppl coming in from DOA4). I appreciate the effort because it will go a long way to help out new players.
I know this will sound unreasonable, but do you think you will make a video detailing the changes brought about in Ultimate? This...
Hmm, can I get details for this? Days, times, time length, ppl who make it, how often, who to contact, blah blah, etc. I had a good time offline in my DOA4 days, and I wouldn't mind getting practice in (even tho I am awfully busy).
Man, I like her juggles. A heavyweight who can actually juggle and has decent strings is awesome. Very nice vid, thx. It's just too bad she has no guaranteed stomp setups.
And she dresses like a badass. She ain't got no time fo' silly opinions. She'll just stomp any haters out, lol.
Not something I was expecting to hear, but rly? FFFUUUU... I know that I haven't spent much time in the lab w/ her, but that...seriously sucks. It just defies common sense, within any FG context. So she has no reward when pushing opponents to walls then?
I'm not sure what her main gameplan is...
Low OH is basically used like a low crush. Anticipate somebody who will duck in some form (high crush standing attack, high crush low attack, freezing on low block, keeping a low profile i.e. BKO ducking) and you shall (sometimes) be successful. She doesn't have many crush attacks, so it is good...
Just to be clear, Tina's 1P on CH causes a stumble stun IIRC, so that nobody gets confused. This stun can be SE'd and countered out of immediately, but it still allows frame advantage since it will most likely force blocking.
It's infamous in water and ice because it will stun on normal hit...
I was just thinking, before 1.03 patch, Rachel could do the stomp without risk and without regard to the environment. No stomp setups were guaranteed but there was one place where backteching (anti-stomp) doesn't work: the wall. Most characters are dangerous near the wall, but Rachel has her OH...
Imagine being able to leave an energy ball for opponents waking up from the bed of concrete below them...But seriously, I don't think it would be bad if there was a way to force opponents to block or lose from a wakeup (or at least force the opponent to choose "should I wakeup kick or block?")...
Can I ask why ppl call(ed) Rachel braindead to use? Is it because of her stomp? It leaves her at disadvantage on whiff now, not that she used to get guaranteed attacks on stomp whiff with advantage anyways. AFAIK, she had no guaranteed stomp setups because backtech eliminated all of them. I like...
I'm not sure about this. Whenever you get stunned or are at frame disadvantage, I can see ppl looking for one particular option from the opponent (throw, most damaging attack), but to know the frames of all possible options, look for all of those options at once, and then look for...
Can the gen-fu and the alpha matchup be explained? I know alpha's weight is going against her, but that's the only advantage Rachel got. Gen-fu is always hard to fight and is very fast for his age.
Tag is a whole different beast than singles in DOA. It is not supposed to be played by singles. I hope ppl who complain about it are approaching it from a different mindset from DOA singles, where mistakes don't hurt much. Mistakes hurt a whole lot more in tag, so do tag throws and also...
That's kinda where the problem starts. Anger at losing controls leads to complaints because you blame the game. You have to look at yourself, and at the opponent, more at the opponent because learning patterns helps you the player out. If you get launched/juggled, you have to blame yourself and...
Sounds good then. At least his gameplan goes unaltered without lag. I've had to transition to a more defensive playstyle (coming from Christie in 4, but Tina there helped me be more patient and punish/counterpoke).
I tried to work with Leon (Sambo but offensive), but that didn't work out...
I would also say not to forget 2P. Her low jab is very good (barring VF characters and select ppl), her fastest high crush and advantage on any hit. It's called the Low Jab Trap (or LJT). It is 14 frames so pretty fast move, on normal hit is +1, all other hits is +4 and some needed space, on...
Wassup guys. Just been on exile 4 a minute. Good 2 see y'all around.
Sounds similar to my situation. How have you been faring with 5U Christie?
We all know about her appeal and her offensive style. I want to look for solid stuff with her tho. I wish she had a throw off of Jak stance, and more...
Interesting bit about the (pseudo) option select. Of course the opponent will be devising ways to fight back (true high crushes, fuzzy guarding, outright guessing). But Bayman seems to be frustrating when he lands a stun. At least he has some options for his frame advantage and neutral game (as...