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  1. HoodsXx

    Brad Wong - DOA5U Frame Data

    I'll get to it today after work. I've been working late nights straight everyday for a while. Tiredness sucks ass. But I'll be sure to post it up today.
  2. HoodsXx

    Brad notepad

    Yeah that sabaki helps him a lot since it stops a lot of lows which usually destroys his offense when you're in LHT.
  3. HoodsXx

    Brad notepad

    Sadly he doesnt get any of those CBs off with those setups. If you're trying out setups of ypur own. My suggestiln os to set the computer in training mode on fastest slow escape and try to see if the setup works. So you know, Brad's 66P is 20i comes out in 2 active frames. Off of the BT 4PP...
  4. HoodsXx

    [Jan 28, 2015] TGC Winter 2014 FGC Tournament (Toronto)

    Lol I unno why I put the date on the 10th of Feb.. Musta been that Brad Wong beer I had. ;)
  5. HoodsXx

    [Jan 28, 2015] TGC Winter 2014 FGC Tournament (Toronto)

    This is still happening? I thought it happened already @Force_of_Nature. If so, I'm at work lol. So no show for me.
  6. HoodsXx

    DOA tournament today at A&C games in Toronto. Come out and watch some doa...

    DOA tournament today at A&C games in Toronto. Come out and watch some doa! Www.twitch.tv/TotontoTopTiers will be streamed at 4:00EST
  7. HoodsXx

    The Year of SweetRevenge

    Awesome as usual Matt, I definitely had a blast at TFC finally being able to face everyone offline who I knew were the top dogs of DOA. Glad I went and definitely am hoping to show up again this year. Definitely still working on my Brad and hoping to get to where you all are someday soon. Keep...
  8. HoodsXx

    System Understanding Dead or Alive 5: Ultimate 1.04

    As for BT T.T if you noticed usually when you used it on HCH and you would do 2P+K afterwards. It would be NH status all the time regardless of the conditions being NH/CH/HCH from the BT T.T
  9. HoodsXx

    System Understanding Dead or Alive 5: Ultimate 1.04

    I re-tested it yesterday in offline casuals. Its definitely not holdable. My friend also tested it himself and confirmed it. Reason it wasn't guaranteed before was because you couldn't really buffer it as easily. On top of that it was stance dependant before. Now it isn't.
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