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  1. Berzerk!

    Would You Buy A Next-Gen Version of DOA5? (PS4/Xbox One)

    This is an old furphy. They can do two things at once, and it may help their developer rotation to work on established projects while ramping up for something new. TN have made a point to say their teams are bigger now and work on multiple projects. So, lets not attempt to micromanage what...
  2. Berzerk!

    Would You Buy A Next-Gen Version of DOA5? (PS4/Xbox One)

    It will help them with the learning curve for a next gen system to release an upgraded version for next gen before moving on to 6. It makes sense and people will buy it. If they're quick enough, it will be one of the few fighters on the platform and get a decent round of media attention...
  3. Berzerk!

    Would You Buy A Next-Gen Version of DOA5? (PS4/Xbox One)

    Everyone who said no to this either A) Doesn't own a next gen system, or B) is lying. :P Yes, I'd get it. Updated graphics a given, better netcode, not having to switch back to my 360/PS3 to play, no problems here. I'd almost expect this to be announced with DOA5U Arcade.
  4. Berzerk!

    DOA5U Dead or Alive 5 Ultimate Arcade ver. 1.04 change log

    And here's this old chestnut: Make Sit Down Stuns (and/or similar unholdables) non-staggerable, and just adjust their frames to suit the right follow ups. Make some true combos with these. It would be a good move for consistency. You know to go for the sit down stun, the opponent knows to...
  5. Berzerk!

    DOA5U Dead or Alive 5 Ultimate Arcade ver. 1.04 change log

    I'd say because you play pad. They still have kind of "mushy" inputs, thinking it benefits pad players. On stick, this problem is more prevalent. Such as when you are free walking, or already crouching and if you tip the stick into 1 or 3, not straight 2, it can come out as standing. This...
  6. Berzerk!

    DOA5U Dead or Alive 5 Ultimate Arcade ver. 1.04 change log

    Fair enough, but as I said in my post - the game length is only one part of the issue. I note 5 hours because thats the length of the broadcast, they did stuff around before matches began. Matches tend not to time out, even on tournament standard 60 seconds. But watching matches, It's still...
  7. Berzerk!

    DOA5U Dead or Alive 5 Ultimate Arcade ver. 1.04 change log

    No, this isn't one of those times to wait and see. Right now they're actually taking feedback. Feedback should be well thought out and based on good information as much as possible, of course, but it's not helping anyone to just wait.
  8. Berzerk!

    DOA5U Dead or Alive 5 Ultimate Arcade ver. 1.04 change log

    It's still not clear. For Bass' BT Throw, Is it - A: staying a throw per Ultimate now and keeping its current frame advantage (no change from current console version)? Or B: returning to an OH and retaining its advantage frames? A is unacceptable as it was a silly nerf from doa5 1.03. It's...
  9. Berzerk!

    DOA5U Bass General Discussion: Champion Edition

    Normal throw at bt is so useless They need to wake up and stop being afraid of characters having good tools The fact that players in Japan were surprised by bass shows he is underutilized and being so cautious is ridiculous Make it good and go with it, there are universal ways to deal with it...
  10. Berzerk!

    DOA5U Dead or Alive 5 Ultimate Arcade ver. 1.04 change log

    Well I tend to agree, and I've called for more people to test 240 because even with counter and throw damage being so high, it still improves the game significantly to use it. I had a range of matches recorded to help illustrate the testing, but had some trouble with the files. Will have to try...
  11. Berzerk!

    DOA5U Dead or Alive 5 Ultimate Arcade ver. 1.04 change log

    Thats what I expected, so it confirms "command reception" means they are fixing the input. I hated getting standing HK while holding 1 out of a free walk into low poke. Good news. So you're still in Japan, the changes seem minor, that's your take? I hope you give feedback on undoing the few...
  12. Berzerk!

    DOA5U Bass General Discussion: Champion Edition

    I think there's enough ways for opponents to get out of the BT OH that the guaranteed 9PP is fine. Its great that the character had a setup to go to. But if its an OH and you get guaranteed 6KP, he's still doing ok - pushing them back into the ground wakeup setup. Not great, but ok.
  13. Berzerk!

    DOA5U Dead or Alive 5 Ultimate Arcade ver. 1.04 change log

    Command reception appears to refer to the input, so they have improved the way the game reads the input. I expect that's to make the move come out more cleanly, more often. Overall, there are very few changes of significance to the characters. The nerfs are not painful and the buffs are...
  14. Berzerk!

    Aussie players report in!

    Melbourne players, DOA (and VF among others) will be at this event http://forum.ozhadou.net/index.php?topic=8130.0
  15. Berzerk!

    DOA5U DOA5U Official Japan tournament stream: Team Ninja office TODAY! Mr.Wah & Emperor Cow in attendance

    Updated with confirmed time and corrected stream link http://www.ustream.tv/channel/dead-or-alive-5-official-tournament-2013-round-of-16-final
  16. Berzerk!

    DOA5U DOA5U Official Japan tournament stream: Team Ninja office TODAY! Mr.Wah & Emperor Cow in attendance

    Team Ninja will be hosting the final of their series of Dead or Alive 5 Ultimate Arcade location test tournaments in their Tokyo office today! Update: TN have tweeted this link. No video active yet: http://t.co/qipygREN3o The tournament finals will be streamed on Ustream from 6pm Tokyo time...
  17. Berzerk!

    The DOA5U "Casual" thread. ^__^

    "A lot stiffer" Someone doesn't play VF.
  18. Berzerk!

    DOA5U: Arcade discussion thread

    Excuse me? What do you call this? http://shoryuken.com/2013/12/30/socal-doa-holiday-dead-or-alive-5-ultimate-tournament-footage-feat-afd-scdhajinshinobi-afda1rgear-itheapprentice-and-more/ and this...
  19. Berzerk!

    DOA5U: Arcade discussion thread

    More looking for a change list - here's a good example: http://shoryuken.com/2013/12/28/ultra-street-fighter-iv-capcom-cup-build-change-list/ Clear, character by character. If someone can pull that info I'm sure it would also go front page of SRK (TN should release one if they're smart, but we...
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