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    Xbox 360 version still unplayable for me

    I believe that's the P90Xinction exercise program, designed to work for the truly mammoth among us.
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    Dead Or Alive 5 Patch Changes

    Well, good to know it's not just me, but goddamn, TN, way to kill your game off, huh? Funnily enough playing Mila or Tina I have the opposite problem with Helena; I'm pretty sure if I block 1ppk i'm going to beat you out (unless the bokuho transition changes her disadvantage) and yet somehow i...
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    DOA 5 Tina Thread

    The problem with 8f+p is it's like 30 frames to become active. I think the major use is probably to try catching techs or people falling out of stun. The big nasty animation makes them think it's a strike and they might block or hold right into it, especially if you 8k once in a while. Anytime...
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    "You'll never be alone again, Mathilda." [Mila General Discussion]

    That's basically how I found this; since the 2p gave you reset I thought it might work after the 7p and it did, then I thought "hell, try the cancel 2p" and lo and behold... It's definitely better damage and advantage than 2p for sure.
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    Okizeme general discussion

    Does anyone know the invincibility frames on a standard rise from a hard or unteched knockdown? Trying to time something to hit "meaty" seems to be really hard, and as for some characters this is one of the few times they have frame advantage it seems important to know.
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    Third Costume Pack

    I would main pimp Zack just on principle. That is all.
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    Tina okizeme

    Sorry, mean 4p+kf, yeah. It's basically worthless as near as I can tell online; even offline it's a guess. I really can't come up with a compelling reason not to bulldog them on knockdown aside from how hard it seems to be to time something to hit against the invincibility frames; while getting...
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    Tina Matchup Thread

    The runaway characters (Lisa, Kasumi, Ayane) I really hate online, it's such a bastard to try to get in their face and they can just hammer out strings that should be punishable but of course aren't. Helena is a similar story. Someone suggested more qcf+p to get in and I can't argue with that...
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    Tina combo thread

    No shit? That's cool! f+k seemed kind of useless in this game except as a not super-safe poke. Do you know what damage with revision is though? If it's not at least 5 better than 6f+k it's not going to be better overall; in general the you should always get the 30 point ground throw and the air...
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    "You'll never be alone again, Mathilda." [Mila General Discussion]

    Ok, having tested this out, it's pretty cool; I seem to be able to get 7k off without having to dash up, though? Anyway, great find. Unfortunately, since it's actually 2p and actually requires a hard knockdown my idea of how to exploit this doesn't work very well, but I made a couple of other...
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    Strategy against grapplers...please!!!

    I usually think for DOA purposes "grappler" ends up being a definition in terms of OHs and throw speed, and since I think Lisa has a 4 frame throw and 6 frame command throw she qualifies (and ironically, Bayman doesn't...). But, yeah, she's pretty bullshit online. Spam unsafe horseshit without...
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    Shortcut commands.

    Yeah, free canceling isn't going to do shit here. I find I have a lot of trouble even with 44 and 66 moves dropping a direction. It's definitely better on stick but my stick seems to have its own issues with hitting 7 and 9 reliably. Nothing like missing completely obvious holds for no...
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    Slow Escaping/Stagger Escaping

    The biggest reason to stagger escape is probably to get out of situations where you would otherwise eat something bigger; a lot of the sit-down stuns are quite vulnerable to launcher/critical burst unless you stagger escape them. It's not totally foolproof, and smart players are going to just...
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    Strategy against grapplers...please!!!

    Yeah, if you ever get to a critical burst situation with Tina, you are basically boned. Either a) Hold mid punch, get thrown for 100+ points of damage + whatever the stun combo was b) Don't hold mid punch, get critical bursted, take another 40 points after the launch. Add in her unholdable...
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    "You'll never be alone again, Mathilda." [Mila General Discussion]

    Oh, I misunderstood; I thought that the patch made the grounded attack 2p force tech to avoid the infinite. Well, that kind of screws up my juggle idea. I'll test it out when I get home anyway.
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    Strategy against grapplers...please!!!

    Who are you playing? Unless it's Lisa or Brad Wong, you're almost certainly faster than they are. While I hate to say "online strategy" it is a bitch to throw punish online, so you can really bulldog grapplers with strikes if you don't get predictable. Bayman's a little tougher to crack thanks...
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    DOA 5 Tina Thread

    Sort of what I suspected then, I guess I'll have to start using more qcf p. I just wish the recovery wasn't so bad, but at least it's a ground throw if they don't tech. So, 2p+k... anybody ever get anything worthwhile out of the roll?
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    Tina okizeme

    I've not had a lot of luck with this, it never seems like the spacing is right. People can also get up normally and screw this up, so it's definitely a risky thing to do. From discussions in the general thread it seems like trying to 3p+kf over rising kicks does work (I've done it), but it...
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    Tina combo thread

    The BT 4k stun is really pretty bad, though; if you're going to mid kick from BT in stun 7k is generally going to be the way to go unless something weird happened and you need the range for some reason. I think the most viable BT series are probably: 4k/44p, BT pp, 8p/33k, CB/juggle 4k/44p...
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    "You'll never be alone again, Mathilda." [Mila General Discussion]

    Yeah, that is epic, I can't see this not getting patched out eventually. Once she knocks you down you she can just keep bulldogging you with either takedowns or more knockdowns. Answers the question of what to do after a lame launch; this works any time 2p connects, right? Or does it have to be...
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