As condescending as it is. It is the horrible truth. If you are at disadvantage there needs to be a definitive disadvantage(outside of punishment of on some normals). Like wise if there is an advantage there needs to be a definitive advantage.
With the questioning of the reward from blocking...
I thought in grandfinals it went to 6 and if you were in winners you start with 3 already so they have to win 2, matches of 3? Or atleast that's what I saw maybe I am mistaken
Me and Rikuto discussed this entire discussion at e3 with an agreement. Everything Rikuto is saying is entirely factual and honestly not based on opinion but a simple proven demographic/numbers. Fact of the matter is AKNova7 most of what you have said I don't think you realize what you mean and...
Depends on who you ask, I wave dash constantly. Wavedashing and then stepping with p+g+k gives you taunt so you can't wavedash into step. with the 22_88, it gives me the freedom to tech from wavedashing.i personally think 22_88 should stay.
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On the one day I was there I tried to teach everyone as well. As well as movement now. Like when playing Manny and Swoozie I tried to focus on movement as much as possible and it threw them both off from the games I had with them. Hayabusa has a lot of mid step-able strings and kasumi...
No they aren't all PB's are different commands depending on character Hayates PB is :7::P:. First thing I checked when I played with him at e3.
ER Edit: I mean Critical Burst, sorry lol
1) Yes
2) She still has them, same options
3) no
4) don't know, however his (:7::P:) is his power blow, teleport I have no idea but it is gone.
5) IIRC Tina still doesn't have any parries but everyone has advanced holds
Nope, same old 236p and 46p all day as far as whiff punishing goes for the most part. 2p+k makes a nice addition with the hitbox change, crushes a lot of highs, gives stun and moves forward a decent distance.
Her step options are interesting though in that step+p stuns but does not track and...
Well The concept of spacing wasn't necessarily targeted towards just Hitomi, spacing holds the same fundamental base across the cast and games. However it's just a matter of their options. What I was more of singling out was step options. Now these step options I was testing with Kokoro, Kasumi...
It was very nice meeting you at E3 sir. I was the "intelligent" young fellow that had a fairly long conversation on last day. Hopefully we have more of those.
There were a number of people who actually played the game early and for people to learn on the spot wasn't inhibited at all. I learned so much in 3-4 hours that a lot of people were quite surprised, but of course that depends on if the person knows what to learn and how to go about it so it's...