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    blog updated: http://wp.me/p1j4RA-cJ

    blog updated: http://wp.me/p1j4RA-cJ
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    blog updated: http://wp.me/p1j4RA-cr

    blog updated: http://wp.me/p1j4RA-cr
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    blog updated: http://wp.me/p1j4RA-bt

    blog updated: http://wp.me/p1j4RA-bt
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    blog updated: http://wp.me/p1j4RA-bS

    blog updated: http://wp.me/p1j4RA-bS
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    blog updated: http://wp.me/p1j4RA-bg

    blog updated: http://wp.me/p1j4RA-bg
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    blog updated...

    blog updated: http://vaguespeculations.wordpress.com/2013/10/08/free-to-play-its-a-service-not-a-product/
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    blog updated: http://vaguespeculations.wordpress.com/

    blog updated: http://vaguespeculations.wordpress.com/
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    blog updated September 24th: http://vaguespeculations.wordpress.com

    blog updated September 24th: http://vaguespeculations.wordpress.com
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    blog updated May 19th: http://vaguespeculations.wordpress.com

    blog updated May 19th: http://vaguespeculations.wordpress.com
  10. page

    Dead or Alive's place in the modern fg market

    Thankfully that type is not the majority, and I put average in quotes because I think that's how they see themselves, but it's not necessarily what they represent: they're certainly not a majority. I have no doubt that, barring some monstrous blunder, Team Ninja will reach their goal of 1...
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    Dead or Alive's place in the modern fg market

    Cross posting from a different forum because it helps illustrate my point about what how an "average" Dead or Alive player perceives the game and responds to how other people perceive it. These posts are a direct response to Dr. Dogg's impressions of the e3 build. You see what I'm saying...
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    Dead or Alive's place in the modern fg market

    Of course that's the problem, but think about it from their point of view. They spend 3 hours playing the game and they're already able to "out think" their opponents and do 40% damage because they knew what was coming. They forget the 87 times before that where they just spammed low holds to...
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    Dead or Alive's place in the modern fg market

    These two statements seem to contradict each other. Team Ninja could fundamentally alter core gameplay mechanics without issue because casual players wouldn't notice the difference, yet Team Ninja is afraid to do so because it would turn casual players away from the series? Depending on the...
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    Dead or Alive's place in the modern fg market

    The critical blow is the wild card here. If it works well enough it will be a wonderful way to stop people from reflexively holding out of everything. I think it follows from the way fighting games are marketed that the developers will say it's meant for competitive play whether they really...
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    Dead or Alive's place in the modern fg market

    I definitely need to add more pictures.
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    Dead or Alive's place in the modern fg market

    Thanks. I guess there's not much to discuss here? May as well get started on the next one, then.
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    Dead or Alive's place in the modern fg market

    I wrote the bulk of this article some weeks ago, but only got around to the last rewrite on the weekend. After having seen the e3 gameplay for Dead or Alive 5 I know the game has come a long way. Nothing in this article is meant as an insult (in a malicious way) to Dead or Alive or competitive...
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    TGS 2011 Trailer Breakdown

    The hitsparks are incredibly ugly. Influence of Itagaki being gone? He was the one who hated Tekken and loved Virtua Fighter. It makes sense that they'd use an old engine. They can crank a few things up, but the game still has to run at 60fps on the exact same hardware that Dead or Alive 4 was...
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