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  1. Sora

    Helena's needed improvements

    If she had any of the following, she'd be a MUCH better character: + One other low from BKO other than BKO 2K (I'd kill for a low BKO throw) + BKO 6K to be safe (-4 or lower) + 4PPP/1PPK to be safe-r (not necessarily safe, just not -7 or higher) + Better frames in general (yes, obvious but at...
  2. Sora

    Helena Breakdown

    I'm relatively new so I might be missing something, but which grappler are you talking about? Tina's/Bass's fastest low grapple is 4, and 33P4P is -4 on block--Helena can mash or simply neutral hold out of it. 33P4P is pretty much spammable unless they can react to guarding 33P then mid punch...
  3. Sora

    Dead or Alive 5 Helena

    Just from first impressions, Helena can adjust a lot of her stuff based on what the opponent does. Delayed KKK/3KKK string is still as good as ever, 66K2/66KPP still offers a good transition to BKO and CB can be substituted with 8K, 6K or BKO throw. 214 throw isn't bad at all either. That...
  4. Sora

    "May the bells of good fortune give her 10 good moves" Top 10 moves

    I'm pretty sure that after testing out all post-launch combos, 236PKP beats out 66KPP in damage. Only slightly though.
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