Damn Baji fighters gettin messed up.
Kokopuffs lost a little bit of her crushing offense characteristic b/c of p+k being -8. Believe it or not, I used that move a lot to make players who thought and were better than me open themselves up and lose the match. But now that opportunity is gone...
66p+k and 214p are both guaranteed after that 1k,(slipstun) BT p+k situation. There's a trick to manipulating which hits of 66p+k will land after BT p+k. Go as fast as possible and all hits will land, go just a few frames slower out of BT p+k, and two of the three hits will land. This is great...
There is a way to consistently get guaranteed CB out of the obstacle breaking, even with your opponent being consistent with SE on fastest. If the Koko ends the pressure on obstacle with 6kp or 3k, 2kp followed by one dash in cancelled hella early by 7p is a guaranteed CB. The difficult part of...
welcome to the stream brochacho. The main gathering spot is at Next Level in Brooklyn, NY on weekends. RIGHT UP YOUR ALLEY(not that there aren't other events during the week, just not doa related)
nothin's stopping you from maining Dice ;D not sure about events. KIT is this weekend, and nobody's sure when they're free. You're near me if you wanna link up. otherwise, idk
and here i've been using this...
:4::4::p+k:, run to the other side, :4::P:, :9:
simple, works on all weights
oh, and this one
:4::4::p+k:, RUN!, :4::P:, :6::K::P:, :P::2::K::P: