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  1. Kuga

    DOA5LR "Lets Go !!!" Mila's Tackle, Feint and Backstep Cancelling Breakdown.

    Oh 1K+GG is useful Lulu. Remember that Mila is setup heavy character. This feint by itself may not look so good but with little creativity it can be great too. Spacing example. So lets presume you want to get out out of rising kick range and you, like me, suck at continuos KBD. What you do is...
  2. Kuga

    DOA5U Mila Combos

    About options after CB. CB 8K,P6PP,3PP,K, 2T option select. Great damage + tackle party (2T must be slighly delayed).
  3. Kuga

    Soul Calibur Thread

    Broken Destiny 2 maybe?;P
  4. Kuga

    Soul Calibur Thread

    Stages, yes. Characters, not really. Tekken takes entirely different approach when it comes to testing and balancing game than SC. Every character is first tested out and balanced in arcade version. I doubt they would release untested characters like that. It's aganist Harada's policy...
  5. Kuga

    Force Techs ruin the game !!

    KasumiLover69: Just Ukemi allows you to escape some pseudo combos that are unescapable by other means, yes. But from what i can remember they will not save you from techtraps, and these are often very strong. Pyrrha for example with her 66B BE setups - you lie down - get hit, you tech - you get...
  6. Kuga

    DOA5LR Momiji Options Guide

    About pokes at close range: 6H+K? But that move is so slow to be a poke. It's much more reliable as a mindgame in stun game since it gives guaranteed 3P on hit. 4K, 3K, and 44K are on the other hand mid range pokes that allow Momiji to control space. also 44K is one of her best whiff punishers...
  7. Kuga

    Force Techs ruin the game !!

    Glad we finally agree;].
  8. Kuga

    DOA5LR Mila Options Guide

    2P - it gives +1 on hit if i remember correctly, It ain't i12 but that +1 is godlike aganist 10/12/12 characters and gives reset with 9/11/12 chars. 6P - nuff said, her fastest mid with delayable K to keep it safe. P - obvious, P,6P is great poke. 8P - is fast but have very short range. 4K - is...
  9. Kuga

    Force Techs ruin the game !!

    T5 - Bryan's wall + d/f+3 - you have to take damage from sweep. Most famous example from them all. But yeah - agreed that traps were tonned down in later games - but theyre still there, and yeah we have backroll etc. but there are painful ways to deal with them also. In Tekken oponent that is...
  10. Kuga

    New character dlc you would like to see?

    Jean from VF5FS. Seriously.
  11. Kuga

    Force Techs ruin the game !!

    This is just okizeme / wake up strat. I find forced tech system good because it's haldled well. Other 3D fighters offer different solutions that are far more broken than this. Here at least you have choice - you can tech roll and avoid damage. Look at Tekken and SoulCalubur - you have techroll...
  12. Kuga

    Force Techs ruin the game !!

    Oh man if you're bitchin' about force techs in DoA5LR im afraid of what would you say about them in DoA4.
  13. Kuga

    Momiji General Discussion

    Ohh i get it. In this may, yeah it is:).
  14. Kuga

    DOA5U Ok! I'm Ready anytime!! Mila DOA5U Matchups & Strategy discussion thread

    Im stil lamenting after her 1P nerf. It was pefrect. It's shame that there is many lows in game that give adv on hit that are left untouched, but they had to nerf Mila's.
  15. Kuga

    Momiji General Discussion

    How come?
  16. Kuga

    anybody playin on x360 right now? (hears howling wind...)

    anybody playin on x360 right now? (hears howling wind...)
  17. Kuga

    DOA5LR "For the Ii Clan!" Naotora Ii official General Discussion

    Although Itagaki i believe said that DoA5 is crap, and he obviously have some sort of complex cuz gameplay wise its like heaven and earth compared to crappy 4 (just opinion) it goes without saying that new characters he was adding to series were just so much better. For example i liked old Tengu...
  18. Kuga

    DOA5LR Mila Options Guide

    Near wall: 6T > 8PPP - first 2 punches are guarenteed, and enemy must hold third - if not, he's screewed (critical near walls) - if he does hold we can tackle cancel, and fun starts from beginning. Best option near wall after 6T.
  19. Kuga

    DOA5LR Mila - Top 10 Moves

    U know what? After many matches as Mila,i came to realize that these 2 moves shouldn't be compared with each other. They both have range, they both allow follow ups and such, but still. Low crushing frames in 3F+K occur very early, and end in like midway through animation of move, so this move...
  20. Kuga

    Sooo i'm starting to play on Arcade Stick - it's hard as hell and im getting my ass whooped. No...

    Sooo i'm starting to play on Arcade Stick - it's hard as hell and im getting my ass whooped. No pain, no gain, as they say.
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