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  1. StickyStaines

    DOA5 E3 Build: The Good, Bad and Ugly

    When your attack gets blocked but not liable for being punished (i guess i'll use -3 moves here), then you are not put into a static state where you are forced to choose between certain options and nothing else. It's more that the risk/reward is now placed heavily into the opponents favour and...
  2. StickyStaines

    DOA5 E3 Build: The Good, Bad and Ugly

    Is free canceling in anyway different to how VF's guard canceling works? As in, you press Guard (or Hold) in your string so that you don't accidentally get any delayed inputs and the advantage you are left with is the move itself. So PP(wait) and PP(G) have the exact same frame advantage; that...
  3. StickyStaines

    DOA5 E3 Build: The Good, Bad and Ugly

    I'd like to re-iterate and expand upon some of the ideas in the first post. The first being that everything is unsafe. So what is the 'punishable frame' in DoA? SF4 is -3, since you can be punished by the fastest jabs and SRK's, VF is 10 and 12 frames, with 10 being you get a guaranteed throw...
  4. StickyStaines

    DOA5 E3 Build: The Good, Bad and Ugly

    Are throws the only moves in DoA that have this insane startup to punish 90% of the moves? If thats the case, aren't throws the problem?
  5. StickyStaines

    DOA5 E3 Build: The Good, Bad and Ugly

    I could see why it would be bad if it is to the extent that Rikuto says and it is most moves. It should leave you at disadvantage sure, since thats the effective way for the game flow to change hands. But being forced into a throw mixup(assuming you can tech out in a punishable situation) for...
  6. StickyStaines

    DOA5 E3 Build: The Good, Bad and Ugly

    Well im in VF5 training right now with Pai and you can delay pretty much every string; some longer than others. But say, delaying her PPKK compared to doing it normally is very noticeable. Maybe i'm confused on the extent on the delay here. I'm new here to DoA, do you mind putting it into...
  7. StickyStaines

    DOA5 E3 Build: The Good, Bad and Ugly

    Doesn't VF have all strings pretty much delayable? I know it's not the same game, but something that's a non issue in one seems silly to have such a heavy negative impact in another. Using delayed strings in VF helps to train the opponent into not pressing buttons after certain moves, so you can...
  8. StickyStaines

    IGN Pro League DOA5 Pro Gaming Tournament

    I'd still like to get an opinion on what you feel (or anyone else) about what needs to change to appeal the wider FGC? I'm still not sure what 'on the right track' means exactly; what is the goal this track is heading towards?
  9. StickyStaines

    IGN Pro League DOA5 Pro Gaming Tournament

    Is it possible to pick your brain and get an overview of what changes you think are necessary; i'm intrigued.
  10. StickyStaines

    IGN Pro League DOA5 Pro Gaming Tournament

    Is there a reason why 33 for CD and 2_8 for sidestep works for VF5 but wouldn't work for DoA5? Are you sure it isn't just the way they handle the buffer system that needs tweaking? I obviously haven't played it, but i guess the current problem is that 32 will get you a sidestep? If thats the...
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