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  1. djynho

    Ver 1.03 changes

    I think it was a mistranslation. Dx
  2. djynho

    Ver 1.03 changes

    I thought so. Can you imagine her Jakeiho being more evasive than it is already!? xD
  3. djynho

    Ver 1.03 changes

    I agree with pretty much everything you stated except a few things. The P+K faint stun could be bigger than a "meh" for two reasons. 1) (could be true or not depending on what TN does with it) If the faint works while in stun then it will be a great tool to use even though its 19i thanks to the...
  4. djynho

    Helena 1.03 Changes

    And IMO her loop is still effective. Just not as effective as it was before cause you had to really guess what she was gonna do next after the pseudo tech. That's if the patch really affect the game like it says it will speed wise.
  5. djynho

    Helena 1.03 Changes

    Not at all. She will be as effective as she was especially, as you said, that with her buffs she doesn't even need to rely on the blender at all. I'm saying that reacting to her, for example, pp strings that have the low and mid mix ups that was giving people so much trouble before will be...
  6. djynho

    Helena 1.03 Changes

    After the patch, if crouching gets tripled in speed like it says it is, after her blender if I tech roll I can block all her moves high mid and low in theory. I won't be at disadvantage to the point where I'm force to guess much anymore since, in theory, I will be able to, on reation, crouch and...
  7. djynho

    Helena 1.03 Changes

    Not necessarily. Ducking being trippled in speed (you can now block a low atack in 1F and crouch against high attacks/throws in 2F) means that you might be able to block Helena's strikes after her speudo force tech and literally react to her low mix ups and since Bko duck is still the same...
  8. djynho

    Team Ninja shares additional details on the next Dead or Alive 5 patch

    What potential dmg can you think of with his sit down stun Rikuto?
  9. djynho

    The Official Dead or Alive 5 Tier List with Discussion thread

    Christie's throw from her roll (if not defensively held) "guarantees" 66K, 66P (has a strict timing), Jak 2k2k (will not knockdown, rather will trip stun if opponents don't try to hold. In case they do, delayed Jak 2k * 2k will trip) and Jak 2k6K or jak2kk. The sit down stun from her throw...
  10. djynho

    "Now For Business..." General DOA5 Christie Gameplay Discussion

    I know that. But doesn't matter how perfectly I time it, lows would somehow hit me. I would even do a double stance and would get interrupted halfway. But then again I don't really trust online to justify why it does that. I don't seem to have that problem offline.
  11. djynho

    "Now For Business..." General DOA5 Christie Gameplay Discussion

    In my experience, low attacks are detrimental To Christie's jak. It doesn't matter if it tracks or not, I always get hit by the lows when I try to jak attack against someone and that shouldn't happen.
  12. djynho

    "Now For Business..." General DOA5 Christie Gameplay Discussion

    214p also guarantees a launcher, 8k for free damage.
  13. djynho

    I need some help with Jann Lee :/

    I need some help with Jann Lee :/
  14. djynho

    Dead or Alive 5 - Known Bugs/Glitches

    I would be in a lobby and I'd be spectating while I wait my turn to fight and the game would freeze when someone decide to leave or join the lobby. Sometimes it would stay frozen forcing me to sigh out and sign in again and after that I would be unable to join a lobby. It would just say "unable...
  15. djynho

    Best new moves/techniques

    :214: :P: on hit also guarantees a :6::P: :)
  16. djynho

    Art of Assassination Vol 1: Guaranteed Forced Techs

    Good stuff!! :) To go into further details, instead of doing 6K4K, you can simply do 6K Jak:2K and that would force tech. Reason being (I didn't test this out yet, so please test it out for me to verify) but I think that if the opponent tech roll the 4K from 6K4K will whiff. I could be wrong...
  17. djynho

    "Now For Business..." General DOA5 Christie Gameplay Discussion

    And 3pp evades attack, safer, and you still can go into the stance from it after 3pp. To add to it, you can either delay after the 2nd p and finish the third p for mixup, or charge the 3rd p for crazy damage or charge it into the stance. Two stances option, evading, 3-in-1 attack and a charge...
  18. djynho

    "Now For Business..." General DOA5 Christie Gameplay Discussion

    Oh and one last thing, her 6p,p into 2p+k is VERY risky to do due to the fact that you are at so much disadvantages after the 6p,p (-12 or something) that your opponent can land an attack before you connect with anything that you try to do after her stance. most competent players will know and...
  19. djynho

    "Now For Business..." General DOA5 Christie Gameplay Discussion

    Her stances are her bread and butter. Always space and first thing to do in using her correctly is to use ur environment. When opponent near wall, try to use a move that will wall splash like 6k,k. Then follow that with 2p,p and then 3p,p,p. or use her 6,6 throw to crush them into the wall...
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