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  1. FM BigBoss

    Dead or Alive 5 - Known Bugs/Glitches

    Yeah, I get this too. It seems to be the same as DoAD. Which is bad. Characters/Stages will often not randomise and you'll get the same Character/Stage multiple times in a row.
  2. FM BigBoss

    http://www.twitch.tv/couchwarriors/b/333838039 Skip to about 3:52:00 for the beginning of the...

    http://www.twitch.tv/couchwarriors/b/333838039 Skip to about 3:52:00 for the beginning of the DoA5 tournament.
  3. FM BigBoss

    [Sep 30, 2012] Australian Launch Tournament at BAM: Battle Arena Melbourne (Melbourne VIC)

    GG each and every one of us! Those were some fun beatings.
  4. FM BigBoss

    Dead or Alive 5 - Known Bugs/Glitches

    This happened to us a couple of days ago 2 or 3 times. Also: - When using my HDD (which has the game installed) on Xbox's other than my own the first time I selected Fight, Options or anything else the game would seem to freeze for about 20 - 30 seconds. The guide button worked the whole...
  5. FM BigBoss

    Best character remodel.

    Best: Hitomi's new model. Worst: Hitomi's old model.
  6. FM BigBoss

    [Sep 5, 2012] Dead or Alive 5 Australian Preview Night (West Melbourne , VIC, Australia)

    Good games, thanks for the night. Can't wait until we actually get DoA5 to play on at home.
  7. FM BigBoss

    [Sep 5, 2012] Dead or Alive 5 Australian Preview Night (West Melbourne , VIC, Australia)

    Looking forward to it! Much praise for any effort involved organising this event.
  8. FM BigBoss

    Can DOA finally be taken seriously?

    Yeah, that's what he said, better.
  9. FM BigBoss

    IGN's 12 Days of DOA5

    Either way it looks pretty hilarious.
  10. FM BigBoss

    IGN's 12 Days of DOA5

    Nice glitch at 00:57 in the Bass vs Eliot. Thanks for uploading the videos Dr!
  11. FM BigBoss

    Dead or Alive System Changes after Day 1 of E3

    It makes me happy to see they seemed to have listened to their fans. The new build seems great. Loving the Guard Crush/Break and Stun system news. I also wasn't a big fan of the :h+p+k: :+::8: /:2: in the alpha. I was just happy at the time for the inclusion of side stepping. :8::8:/:2::2: seems...
  12. FM BigBoss

    IGN Pro League DOA5 Pro Gaming Tournament

    Watching those matches made me realise asking for the option to turn off pause during matches might have been a good idea. But it's not normally a problem with people who play regularly so it's no big deal. Man, seriously loving the new Hitomi. She still has a bit of a ghetto booty, but I'm...
  13. FM BigBoss

    DOA5 Demo: Consolidated Feedback

    I didn't realise it'd been there all along. It's a pretty hilariously big flaw. I let them know and I hope they address it.
  14. FM BigBoss

    DOA5 Demo: Consolidated Feedback

    Ducking while blocking can sometimes result in being hit by highs as if I weren't blocking. I'm pretty sure this also happened in DoA4. I noticed this mid match and tested it by holding block and pressing down repeatedly with different timings (fast, slow, etc.) and had my friend jab over and...
  15. FM BigBoss

    DOA5 Demo: Consolidated Feedback

    That's better, but not a supreme solution. I don't see why there should be such a major downside to trying to space. I can understand wanting punish someone for having bad spacing, but I think being hit is enough (maybe with a slight damage modifier, though I don't think that is necessary). DoA4...
  16. FM BigBoss

    Team Ninja Twitter

    This is poetry.
  17. FM BigBoss

    Graphical Changes

    Bird lips, Chimp lips, I guess in the end she's destined to resemble some kind of exotic animal. At least they didn't go for full realism.
  18. FM BigBoss

    Graphical Changes

    The main issues come from the ears, mouth and jawline. They haven't translated her as well into the new style as they have done more so with Ayane and Kasumi who manage to retain their likeness and not look silly. It's not impossible for them to do it with Hitomi, they just didn't do her justice.
  19. FM BigBoss

    DOA5 Demo: Consolidated Feedback

    I don't think being hit while Back Dashing should result in a Hi Counter Blow. This hasn't been much on an issue for me in DoA5 on account of the massively improved hit boxes, but in DoA4 it gave me some hell. I still don't think it's a good idea to include it since it discourages using Back...
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