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  1. Chris Harris

    Helena's needed improvements

    Lmao Hitomi sucks. She just hits like a truck sadly you have to make so many good reads to get to that damage. Only reason she is decent is because of that damage. . . sadly she will fall off quickly unless someone is really good at reading minds. Hitomi's main reasons for staying viable is...
  2. Chris Harris

    IPL Helena Breakdown

    Okay
  3. Chris Harris

    IPL Helena Breakdown

    Christie was "ok" at best. Required mass amounts of guessing, with low throw damage, low hold damage, and low combo damage lmao.
  4. Chris Harris

    IPL Helena Breakdown

    It's not funny that she got nerfed but that everyone is freaking out SO hard about it lmao
  5. Chris Harris

    IPL Helena Breakdown

    Not gonna lie, watching you guys freak out about Helena has me dying of laughter. There will be someone who will be exceptionally well with her regardless of the nerfs to her or all the things that keep her back. Just how there are top level low tier players in other games that do well. Just...
  6. Chris Harris

    IPL Helena Breakdown

    Hitomi : Unsafe , slow, has no evasiveness. So out of the 5 things you listed Hitomi fits that bill. And yes Helena has a ton of mid punches but her 9k and 8k came in handy a lot of the time. All characters don't need to be super safe, fast, do a ton of damage, can evade everything, and have a...
  7. Chris Harris

    IPL Helena Breakdown

    Fixing something requires it to be broke. Helena, Brad, and Lisa can all win they just have to work harder than other characters. Don't cry about balance fixes just to make your character stronger. If she is SO bad she can't compete I'm sure they will tweak something but so far all I saw is that...
  8. Chris Harris

    DEPTH: Helena vs Lisa

    There are always low tier characters in a game. . .my character is in the exact same place she was when DoA4 came out lmao. Probably even worse now since she still has to play a heavy mix up game but now that there is sidestep she is probably screwed with her mix up game. Rikuto repped low...
  9. Chris Harris

    IGN's 12 Days of DOA5

    Rikuto's mind changed about the game because he PLAYED THE DAMN GAME. -You haven't played the game. You haven't seen anything he has or had ANY hands on time with the game. -You weren't good at ANY iteration of the game to be able to break it down without playing it. -You are making...
  10. Chris Harris

    IGN's 12 Days of DOA5

    Not even going to bother arguing with people about the mechanics of the game. I will share what I learned with the game with the little time I got to play with it. -String delay is a joke for the most part once you learn the actual system of the game. However it's hard to implement it on the...
  11. Chris Harris

    Requested Changelist: DOA5 - The Vote

    Okay since it seems people don't understand the reason behind string delay (or the system in general). First off DoA isn't like a traditional fighter where you play whiff punishment or CH hunting. The game revolves around the triangle system with strike, throws, and holds. Everything is...
  12. Chris Harris

    Triple Beam Dreams ? x_x

    Triple Beam Dreams ? x_x
  13. Chris Harris

    [Sep 28, 2012] Season's Beatings: Ascension (Cleveland, OH)

    I'll be in attendance as well.
  14. Chris Harris

    Dead or Alive 5 - Opening Declaration Trailer!!!

    The old man. . . .could be bad news for some people :)
  15. Chris Harris

    Why should DOA5 NOT have a 6-Point Hold system?

    We seriously need to move on from trying to convince people who are overly negative especially when the game isn't out. Let's move forward and focus on what WE (the community) need to do as a whole to move forward. People that have made up their mind aren't lost causes but they are wastes of our...
  16. Chris Harris

    Why should DOA5 NOT have a 6-Point Hold system?

    Now he had a "hunch" that DoA 4 was bad and he was about to start hating but wanted to salvage it. Let's be serious for a second, you were TOLD the game was bad and the reasoning behind it. So you went with it. As far as your information on the hold is, we are clearly talking from peoples...
  17. Chris Harris

    Why should DOA5 NOT have a 6-Point Hold system?

    The hold in past DoA's were never high risk/ low reward (I think this is what you meant). The hold was virtually low risk and high reward. For something to be high risk there has to be a very significant backlash to it. There was no backlash to holds because unless you were a Jedi you could...
  18. Chris Harris

    Why should DOA5 NOT have a 6-Point Hold system?

    Launch punishing is a plus to me. If you are looking for someone to hold you can easily buffer your launcher and if nothing happens just continue pressure. The big thing you can do since the hold has more recovery is literally just wait now. When the hold recovered so fast you were forced to...
  19. Chris Harris

    Why should DOA5 NOT have a 6-Point Hold system?

    Okay Grap3 here's your problem, - You never traveled for DoA4 and supported that game when you THOUGHT you liked it However you had people that disliked the game and traveled for it. Traveled to it's 30 man majors while you claimed to like the game What does that have to do with DoA5? You...
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