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  1. rximmortal

    "Hey! No hard feelings!" Mila General Discussion Thread

    Other interesting thing is that her Breaking Blow has the possibility to be Low hit . Pog :) But its just a deduction. On the video it seems that she hit low , but it can be just lower animation that hits mid.
  2. rximmortal

    "Hey! No hard feelings!" Mila General Discussion Thread

    Hi all you guys. Today was the DOA festival but there were no Mila gameplays so far. Next week there will be event and we can save our hopes for now :) Otherwise So far only 1 new string had been shown on her release trailer. It seems like 3P -> can be followed by Mid tracking kick. It is good...
  3. rximmortal

    Any Tips for her ground throw?

    What Matt suggest you is a good training. Still for Mila ground hits to land the most important one is the first hit. Because the timing is a little different between all her take down options So you can use Visual stuffs as a Mark when to press it. For Mila's first hit it is when she...
  4. rximmortal

    Need Help Dealing with Pressure

    Add me in discord. rximmortal #2400 I will help u there as much as i can :)
  5. rximmortal

    DOA5LR I am back after a long break. Looking for Mila information up to date :)

    Hi there guys. Recently I bought PS4 and with the current info that DOA6 is on its way to us I decided to come back to DOA. Damn it was a long break maybe 3 or 4 years not sure... :( . Still for my amuse I find myself not so rusty as I thought :) Still I want some help from u guys here. Can you...
  6. rximmortal

    The DOA5LR Mila General Discussion Thread

    Mines are like this: 3PP 2P 6P 7K PP1KP 2KPP 4KT 6T 6P+K 3H+K
  7. rximmortal

    The DOA5LR Mila General Discussion Thread

    I just tested Mila on LR. It is the same with undeserved nerfs. When I turned the table around and start looking for some new stuffs. I figured out something but I cant properly execute it. It is an option select after 4KT in which if your opponent block 4k you go for takedown and if you hit him...
  8. rximmortal

    The DOA5LR Mila General Discussion Thread

    I suggest you always keep one thing in mind. Beleave or not this will help your mind game a lot. Doa5 is a game where the defensive player is in GREAT DISADVANTAGE. So always consider how to stick as most as possible to your OFFENSIVE GAME. This of course do not mean that you must be weak at...
  9. rximmortal

    The DOA5LR Mila General Discussion Thread

    Ok here are a fast Quiz :) Everybody says that it is not a big deal about 4K and pushing the opponent back. I wonder does anybody know how to use this thing as advantage. The nerf is not about 4k pushing your foe back , but that she has 4 moves to push your opponent back , while she needs her...
  10. rximmortal

    The DOA5LR Mila General Discussion Thread

    The problem has nothing to do with 4KT or the damage nerf. The problem is why they even nerf a character which is in the middle of the tier list. Mila never ever won a tournament. Not more than 5% of the players playing her..... If that is TeamNinja's way to balance a game like making low rate...
  11. rximmortal

    The DOA5LR Mila General Discussion Thread

    Honestly I am tired of morons making stupid decisions. From all nerfs since vanilla they make this: They nerf all her Low hits - now she have 0 Low hit game. Now they nerf her Throw game. So what she has now is her striking game and OS to the ground. Her striking game is really bad comapared to...
  12. rximmortal

    The DOA5LR Mila General Discussion Thread

    I can admit that 2T OS is better than 2K, but 2K is just different situation where mostlikely your oponenent never been in. And about Pro-gaming. The progaming is decided by the numbers of players in the community. More the players -> higher the skill. Unfortunately because of that the general...
  13. rximmortal

    The DOA5LR Mila General Discussion Thread

    I tried many methods to do it. For me if the text in the right corner is displayed, means you are making it TOOOO slow. A method I use , but it requires training is this: - I press the triangle button with my THUMB. - I position my thumb on the farest left diagonal position en the pad. ( it is...
  14. rximmortal

    The DOA5LR Mila General Discussion Thread

    Really good combo examples. But if what you say is true and no one is using 2T OS with MIla , this only means that the Doa5 community is just on average level and there are no such thing as "Pros" in it. Second thing about Mila is that most of the players ignore her Mount position because of the...
  15. rximmortal

    The DOA5LR Mila General Discussion Thread

    Personally when I see something new ( as this one ) I always try to understand the logic behind it. And if this logic apply to my idea how mila should be played, it goes in my arsenal ( Or I improve it by myself to the level it suits me best ). But there are some things I don't get about this...
  16. rximmortal

    The DOA5LR Mila General Discussion Thread

    :) I don't think someone even care about this nerf.
  17. rximmortal

    DOA5U Ok! I'm Ready anytime!! Mila DOA5U Matchups & Strategy discussion thread

    If you can handle the Training dummy set on Fast throw escape speed ( Not Fastest ) , than I think you are doing it right, despite the method you use :)
  18. rximmortal

    DOA5U Ok! I'm Ready anytime!! Mila DOA5U Matchups & Strategy discussion thread

    Yeah you learn with the time :) I am very sad I cant play 3D fighters with my arcade stick. I just cant :( And I am trying to find some new ways (my ways) to press buttons with the correct timing.( For example the 3 punches after takedown , I found a way to press them (without displaying the...
  19. rximmortal

    DOA5U Ok! I'm Ready anytime!! Mila DOA5U Matchups & Strategy discussion thread

    Maybe I did not explain my theory right. What I am trying to say is that, it is not always necessary to follow the frame data to win certain situation. Every player has their tricks which work for them. I just give another "option" to do the ground grab. Yes it matters with which move you finish...
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