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  1. Mailifang

    System Power Launchers suck.

    I disagree.Older DOA games required more thinking.More mind games.And more strategy to get around or use the counter mechanic to your advantage. With DOA5 its maintain offensive pressure to break your opponent down get heavy stuns,CB, and continue the stun game for max dmg. Its not much thinking...
  2. Mailifang

    System Power Launchers suck.

    I grab all the time.You earned your victories in older DOA games by out thinking your opponent instead of out mashing them with pretty combos. Spamming counters got you killed in old DOA games more so than it does now as well.Because if you whiffed a counter in DOA2U and DOA 4 and got hit with...
  3. Mailifang

    Its trifling ass gamer Tuesday tonight on PSN.Too many punk ass kids online in the DOA...

    Its trifling ass gamer Tuesday tonight on PSN.Too many punk ass kids online in the DOA lobbies.Now I need some chocolate To calm my nerves.
  4. Mailifang

    System Power Launchers suck.

    I'm not a dude.i'm a dudette ^_^. But yeah PL's not needed or necessary to DOA game play as a whole.We got enough damage enhancing gimmicks as is.We didn't need anymore.
  5. Mailifang

    System Power Launchers suck.

    They don't want to be held because they want to get max guaranteed dmg.They don't fear being countered or the damage from being countered they do it for max damage.Now if counters were like how they were in DOA2U. Then fools would be CBing after every heavy stun they get lol. Oops sorry about...
  6. Mailifang

    System Power Launchers suck.

    That's because I am intelligent.O_O. You can put someone on notice and force them to change there tactics with counters in DOA5.But that doesn't stop them from going back to the well again. In older DOA games you had an opponent on mental lock down after 2 good counters and about 35% of their...
  7. Mailifang

    System Power Launchers suck.

    Sorry for the things going off topic.But even offline nobody fears counters lol. I put on offline tournies and get together's about twice a month for this game and DOAU2. Players go all out offensively in DOA5. Combos,CB's,and PB's flying all over the place. Once I pop in DOAU2 fools start...
  8. Mailifang

    System Power Launchers suck.

    In theory maybe.But not in actual game play. People will still go on offensive and pressure no matter what damage you do off of counter in DOA5. Counters in DOA shouldn't always be luck.They were a strategic game play element. Now they are not much of a factor other than disrupting momentum.
  9. Mailifang

    System Power Launchers suck.

    Because they are no threat in DOA5 compared to the older games. Brute just mentioned how ridiculous holds were in older games. I play DOA5 about 20 something hours a week on and offline. I own most ofl the DOA games on various consoles So I know what I'm talking about. I wouldn't post this shit...
  10. Mailifang

    System Power Launchers suck.

    In past DOA's it wasn't always guessing.Because you could set people up to be countered. In DOA5 you can try to do it but the success rate of executing it is low compared to previous games. Back then Master used to set up his opponents for the Izuna Drop counter set up all day. Now-a-days he...
  11. Mailifang

    System Power Launchers suck.

    I highly doubt that. Not the kids these days and not in this game.Especially online lol.
  12. Mailifang

    System Power Launchers suck.

    Exactly! Thats the way DOA should be.Its called Dead or Alive for a reason. Its not called POD (Punish and Destroy). And I'm right.Because how often do you get that much damage? Not often enough. In older DOA's you were always wary of it.In DOA5 no one cares.
  13. Mailifang

    System Power Launchers suck.

    And...It doesn't prove anything. The facts are CH are still nerfed compared to previos DOA games. Hell last night I countered someone into a wall for like half their life bar with Leifang.That still didn't stop my opponent from getting up and try to restablish offensive pressure.Shes my main...
  14. Mailifang

    System Power Launchers suck.

    I consider it a bad thing because without that "fear" of being countered players can just mash or apply offensive pressure all day with no real fear of losing from being counered. DOA5 sidestep isn't as good as VF5. And DOA5 doesn't have enough options on defense as to totally offset the...
  15. Mailifang

    System Power Launchers suck.

    No I was being serious.And its just my opinion. There was higher risk and reward in earlier DOA games.Not so much in DOA5.We discussed this pretty heatedly last year. I still feel PL is gimmicky no matter what "theory fighters" or" strat nerds " or what a few in high level community says. Its...
  16. Mailifang

    System Power Launchers suck.

    Power launchers is just a gimmick that's barely useful. Certain characters benefit from using them more than others in certain situations. I've been playing DOA since the first game and DOA never needed so many fricking game play gimmicks that it has now. *Critical burst is useful.But it kinda...
  17. Mailifang

    Cali Crush Grand Finals - Hajin vs CrazySteady

    Congrats Crazysteady! Fun match to watch.Helena is so evil.Its good to see an Ayane player in the finals though.
  18. Mailifang

    CaliCrush - Prince Requiem vs ManilaSunrise

    Great match guys.Luved it :3.
  19. Mailifang

    DOA5 after 6 months - what worked and what didn't?

    Its hard to take whatever you say seriously with that big troll face for an avatar pic. I said all what I had to say. You never played against me so it isn't a fact. Maybe the rest of the cast is perfectly balanced to play with in the rules of the game play and a handful of characters are...
  20. Mailifang

    DOA5 after 6 months - what worked and what didn't?

    I'm not complaining of being rushed down. My complaint is how easy it is to mash out of situations you couldn't before because a key game play staple(Counter holds) of the DOA series has been severely limited(damage and timing) in its effectiveness. So now the game play has shifted to more...
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