Correct me if I'm wrong, but AFAIK, you can free cancel whenever you want, beginning, middle, or end, of a string. All it does is kill the recovery of the move you free cancelled. So yes, it does allow you to input the next move faster.
didn't have to make a new thread, could've just used the one I created: http://www.freestepdodge.com/threads/its-so-nice-to-meet-you-kokoro-psn-xb360-listings.1617/, to send messages to people asking if they wanted to spar/exchange strats, setups, etc.
Anyone have any frame traps or dirty setups they're willing to share? I'm drawing blanks since this broad is at minus frames on basically everything that doesn't stun, knockdown, or guard break
SF4: Ken, Cody, Sakura, Guy
Tekken: Jin, Xiaoyu, Law, Lee, Feng, Leo, etc.
DOA 5: Kokoro, Hitomi, Lei-Fang, Sarah, Pai
KOF XIII: Kim, Mai, Ryo
VF5: Jean, Sarah, Pai, Lei-Fei
Fix the frame data. Being at minus frames on block is one thing, but being at minus frames on hit if the move doesn't stun or knockdown..........Shit is fuckin' retarded
If you were "good" in T6, you shouldn't be having problems with Tag 2, and just ss against Baek. If you don't wanna get juggled, don't get launched, that simple. Block and punish the launcher, if it's unsafe
If you're new to the game, you're gonna take losses, that simple. Work on basics such as spacing, movement, poking, block/whiff punishing, stage awareness, etc. Tekken isn't an easy game to just pick up and play
Fix the frame data. Being at minus frames on block is one thing, but being at minus frames on hit if the move doesn't stun or knockdown..........Shit is laughable