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    Moves to practice

    I think visually speaking wave dash resembles the DOA5 back dash better (other than being forward instead of backward), as when Korean backdash is done correctly, you cannot see the crouching animation, just a continuous backdash, where as the wave dash resembles a "wave", kind of how DOA5 looks.
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    Moves to practice

    I updated the first post, and also adding a new video here since there's a 5 videos per post limit. This is the third method of doing instant double palm. The description is in the first post.
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    The Akira Thread

    Goro: Yea, I totally understand, I was just trying to think of how Akira compares with other fighters. I guess I feel that his lack of lows is one of the issues that detracts from his mix ups. He doesn't have any quick lows that could suddenly pop up in a string, nor does he have any other...
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    The Akira Thread

    I don't think he's weak in general, but I definitely think there are advantages to having long strings in DOA. Here's what I kind of think of him: Cons: 1) Weak lows. His only notable low attack is :3::P+K:, that's pretty much it, compared to some other characters that have lots of low...
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    Message to Team Ninja: Please give us another way of getting those rare bikinis.

    I finally unlocked Lisa's costume today. Almost lost right at the end. I would've raged pretty badly. Lisa herself is very annoying to fight as the 100th opponent. Here are a few images (they might be kind of big). It wasn't as difficult as I thought it would be. So I would recommend...
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    Moves to practice

    lol my story is similar. Throughout VF Akira has always been my secondary. In VF2 I played mainly Shun, then Shun/Wolf in VF3, Lei in VF4, and it wasn't until VF5 that Akira became my main. At the back of my mind, I had always wanted to main Akira. I couldn't do SPoD worth a damn in VF2 (maybe...
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    Backturn guard speed

    I'm going to elaborate a bit more on my findings: 1) I believe the way the frame data is presented is a little odd. For a move like Akira's CH :214::P+K:, the frame data says +15. But in a practical sense, that's wrong, because it's actually +14, i.e. any move that's i13 (hits on the 14th...
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    Moves to practice

    Goro: Maybe DLC was just bad for me, haha. I always had more problems doing DLC than SPOD. GLoRToR: Usually when you use that move, it's in a juggle, so there's no need to hit confirm. I wouldn't recommend doing all three hits outside of a juggle. :3::F+K::P: can be pretty useful just on...
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    The Akira Thread

    Thanks :) I also feel this is what forums are for, to discuss and find out stuff that we might not individually. Everyone benefits!
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    Backturn guard speed

    You are correct, the :4::K: is free. I just looked at the frame data, :6::4::H+P: is +16, while :4::K: is i16. In theory, you should be able to connect a move that's i19.
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    Moves to practice

    Hi GLoRToR: For his :3::F+K::P::4::6::6::P+K:, you should input the entire execution command as one single execution. If you see his :P: come out on screen, it's already too late to input :4::6::6::P+K:. You need to buffer :4::6::6::P+K: before the :P: is even being active. As long as you hit...
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    Backturn guard speed

    I was doing some testing and posting in the Akira section, and I think this might be useful for everyone. Some background first: (All testings are done with COM reaction on Guard All and Stagger Escape on Fastest) Akira's :214::P+K: on CH is +15 frames according to his frame data, and leaves...
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    The Akira Thread

    Interesting, I'm gonna have to test that some. :) I did some testing myself, on the theory of backturn guard speed, and found some interesting things. The usual AI settings...COM reaction = Guard All, stagger escape = fastest. First things first...instant double palm (13+1 frames) will...
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    Moves to practice

    Thanks Goro, and sure go ahead :)
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    Moves to practice

    Akira's an execution heavy character. I think having a list of things to practice to make sure you can execute vital attacks are important. Here're my suggestions: 1) 1 frame knee (:H+K: , release :H: after one frame) : It's important to practice this move simply because you cannot maximize...
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    The Akira Thread

    I don't think you''ll have too much to worry about. If the CPU can't slow escape and guard in time on fastest setting, I'm not sure any human can. :)
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    The Akira Thread

    I'm having the suspicion that the elbow is actually landing when the opponent is "turning around", which is why it doesn't combo. But I'm still not convinced that they can escape/step/block it. And yea, landing it in a real match would be extremely tricky. Edit: So anyway, theorycrafting...
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    The Akira Thread

    Ah you're right. I went back to training and set it to on. Here's another video:
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    The Akira Thread

    Are you sure? With the AI on fastest stagger escape and guard on reaction, it cannot block the elbow. Also, you take enough of a step forward to cover the distance. In theory, if it gives you 15 frames advantage, I don't *think* you can block on frame 15 - thus a 14+1 move should hit. Give it a...
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    The Akira Thread

    Nice guide. For :214::P+K: (backturn), :6::6::6::P: is guaranteed followup I think. Even on fastest the AI can't escape out of it. The timing is pretty strict, but because of backturn, :6::6::6::P: launches for :P:, :3::H+K::P::4::6::6::P+K: combo.
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