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  1. matsu

    Do you think Team Ninja Has the balls to bring this game to events for testing 'in the wild"?

    I have the feeling that doa needs a total rework at this point and not only minor tweaks. -movement -attacks -throws -holds -counter -stun --mixups everywhere -no natural combos. -cancel and delay in almost every string -frame advantage disadvantage -triangle system - no interesting pushback...
  2. matsu

    Point Handicap Broken?

    i stopped playing doad online because of that crappy system and other reasons. losing 300 points when you win,winning 10 when you beat a player with higher rank.The average win is 100 though.. The worst was when i lost 1500 points after two lost match in a row.....wtf -3000? i need to win 30...
  3. matsu

    Dead or Alive 5 Alpha Demo System and Character Discussions

    Oops what i meant was the damage "of" a successfull hold.Making a decent risk reward for the offensive player.And still giving a chance for the defender to minimize the combo with a hold. If you get hit it's your fault,The hold breaks the offensive but does'nt give cheap damage. forcing the...
  4. matsu

    Dead or Alive 5 Alpha Demo System and Character Discussions

    I just thought about something quite simple but it could be effective about holds. The damage received from a hold should be recoverable,making it a defensive tool as it is supposed to be without granting you extra damage.But if you get hit again you definitely lose the recoverable...
  5. matsu

    Dead or Alive 5 Alpha Demo System and Character Discussions

    I don't have the demo and i wanted to know if you guys think that doa5 is a huge improvement from past iterations? Doa is a game with great potential but i think there are so many flaws in the gameplay mechanics to make it a good tournament game. I'd like to discuss about the core system and...
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