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    D.I.D. 8: Aftermath

    If it was so bad in 4 then why didnt Helena dominate in every single tournament played?
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    D.I.D. 8: Aftermath

    I dont know enough about this new tech firsthand to make a personal call on it but doesnt it usually take multiple tournament examples of something like this being a problem to call it broken? Like has there even been enough time for people to try and develop counter tech for it? Or is it...
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    Noob Looking for Advice

    Choose a character you like and then just stick with that character. Avoid tier list discussions and talk about why this character is bad or this one is good ect. Dont waste time bouncing around, pick a fighter and really commit to them. No matter how many times you lose. Next really work on...
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    D.I.D. 8: Aftermath

    Lets see, Wakeup kicks Projectile like range Very difficult if not impossible to crush consistently Free Stun Relatively safe Invincibility frames At worst you eat a single 50/50 hold any time you throw one out I would rather have wakeup kicks than infinite power blows from the start of...
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    D.I.D. 8: Aftermath

    Removal of the wakeup kick is a Godlike ability. As Xdest just mentioned it was a big part of what made Busa go good in 4 and lets not forget what it did for Bass in 3.1 You probably dont realize this yet because your offense with Helena doesnt include it. You literally backed off most of the...
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    Dealing with Stun Abuse

    Like Dr Dogg said, if your opponent is doing it right there isnt much that slow escaping can really do to help you out of nonstop poke/stun barrages. I find that its extremely hard to do consistently but if your opponent leaves you with enough time in between pokes you can indeed slow escape...
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    My personal list of gameplay changes

    How about a system where the deeper stun the longer your hold recovery gets. For example The recovery on the first hold attempt is what it is now, the second attempt at a hold would be a bigger recovery frame and a third failed attempt would be so long that the attacker can basically get a...
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    My personal list of gameplay changes

    Make it so that you only get one chance to hold after entering a stun state. MAKE ALL WAKEUP KICKS NORMAL HIT... (Unless you get caught trying to crush or evade it) Game fixed. Seriously.. Against characters with shit ground games its almost beneficial to not tech and play the 50/50 wakeup...
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    Why do kids pretend they have samurai spirit?

    I taunted King once mid match at the WCG finals. It was basically the silver medal match and I was dominating and about to close him out but as soon as I taunted he came back and kicked my ass. I'll never forget that match.. Ever since then I never taunt.
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    do u think its possible for a guy with no frame advantage to beat a frame head?

    I dont know shit when it comes to frames outside of the jabs (Just for beginning of match purposes). I think its just as good to just learn what beats what and what works where from regular old trial and error as studying frame data. Just be careful because online stuff may or may not work...
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    Team Ninja wants ideas for next patch!

    Make all wakeup kicks normal hit. Even against missed holds. UNLESS your opponent is in the middle of an attack that whiffs when getting hit. (IE Trying a low crush or a pullback attack against the wakeup).
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    Post your experience with Small/smallest health. Good or bad

    Also lets not forget that Bass and Bayman (2 of the characters that I feel would get the biggest benefit from smallest) are also heavyweights. So alot of characters already lose damage with some of their best combos. I cant see too many characters being able to one shot those guys even on...
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    Post your experience with Small/smallest health. Good or bad

    Im starting to lean back the other way towards normal now. Initially I was feeling smallest but as a player who uses pure striking characters (No parries, no huge damage grabs/counters, not much evasion) Im finding that damage output potential and the ease you can get it is a bit unbalanced...
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    Slow Escaping/Stagger Escaping

    My question is if Slow Escaping has an invisible meter like it seemed to have in DOA4. Like the more you built it up during a match the easier and easier it was to keep doing it.
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    I think DOA players need to see this.

    Stupid. "Oh DOA is built around a mechanic I dont like and plays differently from how I think fighting games should play, so its worthless garbage." Think about it for a second... Thats LITERALLY the basic argument against DOA and it always has been.
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    Something I'd like people to start testing...

    I gotta say Im kinda liking it. Definitely up's the stakes a bit. Kinda like watching heavyweights in MMA as opposed to most feather/bantamweights. MMA fans should know what I mean. HW fights to me are always 100% more entertaining because the power that they all possess makes it so that the...
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    Dead or Alive Online Patch

    Glad people are starting to cool down with the "godlike broken Jann Lee dragon gunner" bullshit. Kinda funny though how people are saying LITERALLY exactly the same thing I was saying on day one except in different words. But when I said it I didnt know what I was talking about.
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    Who is your main(or best) DOA5 character?

    I love how everyone is now all of a sudden a lifetime Jann Lee player lmao. But in 4 he got no loved compared to now.
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    I really really really hope Ein gets brought in at some point.. And I hope he sucks.

    I really really really hope Ein gets brought in at some point.. And I hope he sucks.
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    Kokoro Q & A

    Whats her best mid launcher?
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