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  1. GamingDamned

    Texture Editing (PC)

    I give another week or 2. I will start putting custom models. But even if we get a tool we still need a 3ds max script still after we get into more data. It will be a while til you see more than textures. Maybe next step is editing engine files but anything else will be longer.
  2. GamingDamned

    Texture Editing (PC)

    Plans are to leave the complex one's like that last and do others that can be finished in couple days. Those levels are usually way more textures than the last. The Forest level for example is about 40 textures to make compared to Zack Island which was 16 textures to make. Others levels will go...
  3. GamingDamned

    Texture Editing (PC)

    UMod is what you need to install these mods. Also this game has alot of baked shadows when tools come out we need to make these models use real shadows. It looks so bad. And they low res. This game can look much better once this happens.
  4. GamingDamned

    Texture Editing (PC)

    Well it wasn't the donation thing that got the video shut down. They wrote what it was on the claim form they sent me. It was doing a mod in general they don't want mods made for the game. But i say fuck them they fucked us over on this port. They didn't even try on it. Straight PS3 port and...
  5. GamingDamned

    Texture Editing (PC)

    These textures are made 100% scratch i'm a 3D Level Designer also a Texture Artist. I believe people should donate if they choose. I always donate when i see someone doing something great. it's good to see people in a community helping mod creators. I don't charge for my mods. The company rather...
  6. GamingDamned

    Texture Editing (PC)

    No they going after none nude mods aswell my friend uploaded a video and it was non nude.
  7. GamingDamned

    Texture Editing (PC)

    I'm the creator of Zack Island Mod. Thanks i went and saw people wrote about it. The company is load of horse shit for shutting my mod down. Any ways here's my next mod for the game and you can follow my progress here...
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