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  1. Goro Hazuki

    DOA 5 Tina Thread

    It's pretty quick and it's an OH, so you have good chances of landing it. It still is beaten by a low throw though. And I actually like the "charged bullshit" because it helps you time your throw when your opponent is attacking. Plus the charging gives a little extra damage. It's a good...
  2. Goro Hazuki

    The Akira Thread

    Yeah :6::6::P: causes stun but the opponent can easily shake out of it and follow ups are not guaranteed. An Okezeme section will be added as a subsection of the Strategy section :) I plan to put all the defensive and offensive ground game in this section (including force teching). If members...
  3. Goro Hazuki

    The Akira Thread

    @Wali, Yeah I mentioned in the combo thread that :214::P+K: does not force a side turn. It does cause a turn around stun (forces your opponent into back turn) from stun and also counter I believe. I have yet to link a guaranteed follow up to the opponent's turn around, but I plan on trying...
  4. Goro Hazuki

    Just now getting into Street Fighter IV

    Sagat's good too. But instead of medium kick (forward), medium punch (strong) is better for linking combos. Guile also comes to mind. Come to think of it, you can't go wrong with the original 12 characters.
  5. Goro Hazuki

    Tekken

    Spoilers! But I couldn't resist, hehe. The art in Slim Bob's ending is brilliant.
  6. Goro Hazuki

    The official Virtua Fighter 5: Final Showdown thread

    I play this game almost everyday and the online I play is with friends in private rooms/parties. I plan on breaking this habit of mine when DOA5 comes out and really make use of online mode (also begin dealing with scrubs, rage quitters, and finding out that half the 15 year old population...
  7. Goro Hazuki

    Best character remodel.

    I think Hayabusa actually has the worst graphics. His model looks alright, but the details on his arms and hands are not on par with the rest of the cast. Edit: It's only visible from his win pose (but I'd think Hayabusa fans would rather grow fond of winning with him, so they want to see it a...
  8. Goro Hazuki

    Final charcter select screen (all characters)

    Lol! I love how you didn't even bother removing Ayane from the pic behind him.
  9. Goro Hazuki

    Team NINJA does a 33-man Developer Tournament

    But Hayate can side step! [/sarcasm]
  10. Goro Hazuki

    Team NINJA does a 33-man Developer Tournament

    Lol, not all Akira players rely on the jab frame advantage. There's so much punishment that Akira can suffer as a result of the jab game that it's not worth the trouble (plus it ruins the fun/skill & challenge reward if you spam it). I'll say one thing from what I have seen and tested already...
  11. Goro Hazuki

    Akira Combo Thread

    I couldn't test any combos from Teiro Kanpo (because the input bug in the 0.95 build), but I don't think that would work. :4::P::P+K: should cause a ground bounce which should make :214::P: too slow to connect. But you never know. We'll have to wait for the final build to find out 100%...
  12. Goro Hazuki

    Hitomi Q&A

    I believe so. If I recall correctly, you can put the pink hairband instead.
  13. Goro Hazuki

    Akira Combo Thread

    It's no problem. Slow Escape is like toggling the stick (or d-pad) in VF to quickly escape the stun. In DOA, you hold guard and rotate the stick (or d-pad) in a circular motion to escape stun quickly. It's a good habit to make slow escaping second nature because you avoid a lot of damage by...
  14. Goro Hazuki

    Akira Combo Thread

    :6::K: should be guaranteed, but don't quote me on it just yet. When I played against people I asked them to try to slow escape it, and they couldn't. I also set the training dummy to slow escape all my moves, and it connected all the time. But yeah, mixups are good to keep as back up.
  15. Goro Hazuki

    Akira Combo Thread

    I love this one, but I only get this against Eileen, El Blaze, and Aoi. Not sure how well it is against the others. Who are the characters you use it against? And is it on normal or counter hit? I'd just add a guard cancel input between :4::3::P: and :3::6::P::P: for more accurate inputs...
  16. Goro Hazuki

    The Akira Thread

    Don't worry. His damage output is fine. I've seen a lot of videos too, and most of them are more or less the same stuff (not impressive play). You don't really need long strings with Akira to dish out big damage in DOA. My advice is to stick with the fundamentals and try to capitalize on stun...
  17. Goro Hazuki

    Follow this link for a general tutorial on DOA5. This was done on the Alpha build. Some things...

    Follow this link for a general tutorial on DOA5. This was done on the Alpha build. Some things changed (i.e the holding system went from 3 point to 4 point), but the overall system is relatively the same. I hope it helps. Link (copy/paste): http://www.youtube.com/watch?v=5AF0pxoR-pg
  18. Goro Hazuki

    The Akira Thread

    I think it's safe to assume you are an avid VF player, so the system is going to be quickly recognizable for you. You can find a lot of info in the general DOA discussion. However, I'll pm you a link to my friend's tutorial. It should have all the info you'e looking for. (I'll also respond to...
  19. Goro Hazuki

    "Ready to lose?" The Lei Fang Video Thread!

    Preach brov... :( lol
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