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  1. GarryJaune

    DOA6 Gameplay Thread

    and you are literally protecting DOA6 without your own thought,I love this game I pre-ordered it and I played demo finding that this game is not good enough,and that's it. If you wanna argue with me,That's my pleasure,give your own thoughts of DOA system out and we talk,If you just wanna judge...
  2. GarryJaune

    DOA6 Gameplay Thread

    well I think this "return to older DoA "is a mistake,clearly DOA series' mechanics were perfecting in these recent years,in older DOA we saw too many broke mechanics like 3way hold,like wall game in 3&4,like unbalanced FT in 4 etc,the point is,DOA5LR became one of the most balanced fighting...
  3. GarryJaune

    DOA6 Gameplay Thread

    3 way holds shouldn't be a problem I believe,meanwhile we have rules in matches auto combos....well I think this "crutch" could be existed in some single play modes like story mode,or just a flashy noob-friendly tools without practicability. Truth is,KT sets this auto combo in a very important...
  4. GarryJaune

    DOA6 Gameplay Thread

    did you see DOA6 matches today? literally “DOA5”matches lol cause people seldom used S attacks and meters,we will see in future and of cause me myself gonna work hard in this game speak of new version critical burst,I would say 6S cancel is the new critical burst and S attacts sort kinda like...
  5. GarryJaune

    DOA6 Gameplay Thread

    I'm not saying you can instant-win with button mashing bro,my point is DOA6 is getting superficial,pro players can always win noobs as usual,but in high-level matches you won't see mind games as deep as before
  6. GarryJaune

    DOA6 Gameplay Thread

    reasons why I'm kinda disappoint 1,fake tracking moves are gone,like zack 6PK,honoka PK etc. that SS attack still strong as hell.what is read-hold ,fuck off 2,basically force-techs are gone,like tekken,opponent can lie on floor safely but tekken's WUKs are not invincible 3,loading speed is...
  7. GarryJaune

    DOA6 Gameplay Thread

    1,actually played it already in TGS 2,yes.a superficial game ,for now. KT might perfect it in future but who knows? 3,auto combo is just one reason of superficiality,DOA6 gives up too many things,many mind games are fucked up due to this auto combo which used to be deep. 4,meters are easily...
  8. GarryJaune

    DOA6 Gameplay Thread

    lol that is not my point
  9. GarryJaune

    DOA6 Gameplay Thread

    but in tekken7 these auto combos are useless,like KOF14 etc. while DOA6 literally making these auto combos into core fighting system,you will see this button mash combos in pro matches
  10. GarryJaune

    DOA6 Gameplay Thread

    :)I think KT probably cares too much about new comers,they are making DOA a superficial game. Firstly auto combo plays a important role in system while not ever a single serious fighting game dare to,well that's fine ,we're unique. secondly cutting of SE which used to be a watershed of...
  11. GarryJaune

    DOA6 Gameplay Thread

    My friend just tested DOA6 today ground game is worse than DOA5LR, you can't ground-hit opponent during a jungle as before,worsely,you can't really tech them up even your opponent decide to lie on floor sorry my man zack...
  12. GarryJaune

    New Female Character Hinted To Have Volume “Somewhere Else” (Other Than Breast/Butt)

    thanks for the translation but this “hint” s just useless damn I'm so anxious for the new girl.
  13. GarryJaune

    Honoka in DOA6 - New Moves!

    once she getting rid of hitbox range issue,she's A BEAST in close range even zack won't match her
  14. GarryJaune

    DOA6 Gameplay Thread

    a whole fucking day past and still no new shit for bayman why nobody pick and test him? damn
  15. GarryJaune

    DOA6 Gameplay Thread

    good new to zack and helena
  16. GarryJaune

    TGS announcement:DOA6 coming out in FEB 15 2019,and honoka,marie,ayane,bayman show up

    well I think that orange outfit looks kinda wired,probably better without it
  17. GarryJaune

    DOA6 Gameplay Thread

    because zack is fast enough,that's for balance:cool: what he needs is just a good move to approach his opponent PS:5L nerfed his 4K hurts him badly in spacing game
  18. GarryJaune

    DOA6 Gameplay Thread

    yep, that move should be true GB(+1 is fine),and can be held for balance
  19. GarryJaune

    DOA6 Gameplay Thread

    clearly that shoryuken won't be buffed,that move is good as hell bro,using it wisely really screw his opponents up:cool: on the other side I do really want KT buff his 5P and 5K's start-up frames,into 9f and 11f as before,and maybe buff some of his SP bazooka-fists into GB(+0),like PP8 P,236h...
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