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  1. GarryJaune

    DOA5U Tina's DOA5U frame data

    Great work but I just find a small mistaken..on kick series,row 70,and 4K just buffed,on block,its -5 now
  2. GarryJaune

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    well...you mean,techroll those throw needs a good net quality?I just feel the timing is so strict...
  3. GarryJaune

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    yup,:4::4::H+P::H+P:damage is 72,and starts at 8 frames,its great. For Tina,I think better stable damage than frame advantage,seriously And..why not try :4::H+P: bro,not only great damage(68),but also very hard to techroll for human players,AKA,:2::H+P: is almost guaranteed,thus damage should...
  4. GarryJaune

    DOA5U Christie - The Deadly Snake Vortex & Force Tech

    Thanks for sharing,but I have a question here,after :h+k::K::K: juggle,:2::h+k::P: is guaranteed forcetech?
  5. GarryJaune

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    yeah,they can kick,but Tina gonna back roll a little,basicly they cant hit. PS: sorry for my Chinglish bro,hope you guys can read it LOL:cool:
  6. GarryJaune

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    :2::3::6::K: you can do it while running bro,and the attack range ,start frames are very similar to :6::h+k: If you hit opponent,and he doesn't tech up,do a :2::H+P: bro,thats hurt and...yeah,her :6::6::H+P: is great,even the opponent isn't against the wall,she can still get +10f , :1::P...
  7. GarryJaune

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    :6::h+k:and lets go groundgames again But,don use :4::P::P::[[P]]: bro,this move sucks
  8. GarryJaune

    Bayman matchups

    :8::P::P: great hitbox and can be tricked an OH,so basicly its safe. Mixup with :4::K: (safe move) ,pretty cool on this range(2m) I think the russian guy fears no one except :bass: and:ayane:(badly),and hes also a VF character killer.
  9. GarryJaune

    Characters Nyotengu changes/gameplay discussion

    Am I the only guy find moves change to technic?
  10. GarryJaune

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    I do believe Tina can still win without :6::h+k:,cause :2::3::6::K: still GB and~~~~she has so many hard-to-getup throws and holds,just like :4::H+P:,:H+P:,:7::h:,:6::6::H+P:...etc. so I think she still do good job on groundgames.Meanwhile shes so powerful on everything(hold,strike,grab,OH)...
  11. GarryJaune

    Characters New "Female Tengu" Revealed

    man,you are genius:cool:
  12. GarryJaune

    DOA5LR The Kunoichi of Destiny - DOA5LR Kasumi Comprehensive Breakdown

    not complaining bro~I just hope DOA5U system go better
  13. GarryJaune

    DOA5LR The Kunoichi of Destiny - DOA5LR Kasumi Comprehensive Breakdown

    yeah,its g.u.a.r.a.n.t.e.e.d!and does more damage than other junggle,and basicly its safe,so every online kasumi player only use the move...FML,kasumi had so many BNB combos and cool like hell,but NO~lets go HK PPK and HK:mad:
  14. GarryJaune

    DOA5LR The Kunoichi of Destiny - DOA5LR Kasumi Comprehensive Breakdown

    well i'd like TN delete the sh*t move,and increase her normal junggle damage. I hate the move..:(
  15. GarryJaune

    DOA art

    i just find one~~
  16. GarryJaune

    DOA5LR The Kunoichi of Destiny - DOA5LR Kasumi Comprehensive Breakdown

    kasumi is a good character but her HK(PPK) just sucked everything
  17. GarryJaune

    Characters New "Female Tengu" Revealed

    huh~~maybe ur right
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