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  1. Jefffcore

    DOA5U Ok! I'm Ready anytime!! Mila DOA5U Matchups & Strategy discussion thread

    I've tried the ground throw thing. I don't really know if everyone thinks they're getting it due to the timing of it, or if I'm missing something. As far as I know, If you get the ground throw animation you end up at negative when they tech. To get positive you have to get the regular 2t, but...
  2. Jefffcore

    DOA5U Ok! I'm Ready anytime!! Mila DOA5U Matchups & Strategy discussion thread

    How much did you try it? As far as I know it doesn't work at all.
  3. Jefffcore

    DOA5U Mila Combos

    Oh, my bad. As far as I can tell there's no part of that, that gives you +1. If you do 2T too soon, you get advantage, but you aren't getting the ground throw animation. If you do it when you get the ground throw animation the recovery is longer putting you at disadvantage.
  4. Jefffcore

    #BuffMila

    Mila doesn't need to be buffed. She's still hella good, she's just not brain-dead. Wanting something that stuns to whiff punish with makes sense, but it still isn't detrimental. Stuns aren't the end all be all; find something else. Why does everyone need to play the same? Why does Mila need...
  5. Jefffcore

    DOA5U Mila Combos

    Ya lost me
  6. Jefffcore

    DOA5U Mila Combos

    No, I didn't know about that one. This is different.
  7. Jefffcore

    Toronto, Ontario, Canada

    Oh sweet, I remember you. I sent you a friend request. Yup :p. I've been re learning Mila for the last couple weeks, figured I might as well go.
  8. Jefffcore

    Toronto, Ontario, Canada

    I should be there Sunday
  9. Jefffcore

    Mila Patch 1.05 changes

    Nvm I got it. I haven't really played since 5, so I'm a little out of the loop. I don't understand the complaints.... Not sure what's wrong with 1p, either.................
  10. Jefffcore

    Mila Patch 1.05 changes

    1p could give you +3 depending on your stance, now it's +2 no matter what. Not a big deal; still enough for 8p to beat a jab. I understand stopping the guaranteed cb from 7k, but not the +10 on block. If I'm doing a 35 frame attack, I want a free attack.
  11. Jefffcore

    Mila Patch 1.05 changes

    1p+k instead?
  12. Jefffcore

    Mila Patch 1.05 changes

    Honestly though... Mila was brain dead in vanilla.
  13. Jefffcore

    DOA5U Ok! I'm Ready anytime!! Mila DOA5U Matchups & Strategy discussion thread

    1p+k? I haven't played any good Ayane's since I started playing again, so I'm going to ask: What's her damage like, and how well does she utilize the ground? I'm pretty confident Mila plays the ground better, and has a higher average damage. Otherwise they can deal with each other pretty...
  14. Jefffcore

    DOA5U Mila Combos

    Yeah! Lmao. Thanks
  15. Jefffcore

    DOA5U Mila Combos

    higher launch heights: p6pp, 3pp, 3h+k. If it's teched you get around +2 on mids, and +3 on lights. For her super launch I've been doing 33p+k, 33p+k(full charge), then copy the above. (The timing on lights is awkward). Because of how it works I've only been able to get +1 from both light and...
  16. Jefffcore

    DOA5U Best Mila Strategies and Combos (Patch ver. 1.04)

    Erm. Lowest combo height: 3pp, 3h+k. If teched, you're neutral on mid, +1 on light. If not teched, you're at +20 somethin'. As you get higher: p2pp, 3pp, 3h+k. If it's teched you get around +2 on mids, and +3 on lights. For her super launch I've been doing 33p+k, 33p+k(full charge), then...
  17. Jefffcore

    What was the point of her new moves?

    If you stun someone then use 4p as your second stun you can finish the string and go for CB or cancel into k to get a quick relatively high launch, cancel and throw if they hold, cancel into those punches that can't be held after the first hits into the 6p or p follow up. 6p is + and a p will...
  18. Jefffcore

    What was the point of her new moves?

    Why?
  19. Jefffcore

    What was the point of her new moves?

    The feints duck high, and the mgp is part of a mix up and the followups are one of her best launchers and a punch that gives you +7 (?)
  20. Jefffcore

    DOA5U Mila Combos

    I already posted that pseudo. :p It only works with 3h+k, and you're gonna be negative at the lowest height if you do it on heavyweights. The advantage you get depends on the height you have them. Luckely the have slower jabs and it still gets rid of wakeups, so you can get away with it, but...
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