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  1. Jefffcore

    Mila 3H+K as a counter during combo stun.

    Lmao. You don't count. How old is that?
  2. Jefffcore

    Mila 3H+K as a counter during combo stun.

    Thanks! ^^ lol I still dont see anyone use it
  3. Jefffcore

    Mila 3H+K as a counter during combo stun.

    I think it crushed around the 13 or 14 frame mark for about 4 frames... I dont remember. It works for interrupting strings that have a low or high follow up, but if the 3rd follow up is too fast it wont work. Course they cant do anything after they knock you out of the air.
  4. Jefffcore

    Why do you guys hate DOA4¿

    No he wasn't...
  5. Jefffcore

    Psychological Advantage

    I think you're thinking about it too much. The game is random, I like to keep it to a minimum.
  6. Jefffcore

    Psychological Advantage

    I think people try to play too many mind games and get them selves into trouble. Just do something till it doesn't work anymore, then change it up till the next thing doesn't work anymore.
  7. Jefffcore

    The Official Dead or Alive 5 Tier List with Discussion thread

    I still think Mila x Hitomi is 7 - 3. Reason's haven't really changed from my first post on the first page.
  8. Jefffcore

    The Official Dead or Alive 5 Tier List with Discussion thread

    Every character can hold, and when you're considering match-ups both players are even. It should be taken out of the equation to a certain point. I don't see a 3 - 7 match-up being out of the question.
  9. Jefffcore

    Why do you guys hate DOA4¿

    You could almost SE absolutely everything in DOA4 if you were fast enough.
  10. Jefffcore

    Why do you guys hate DOA4¿

    As soon as someone maxes out the threshold or goes for a launch, you either hold and risk being thrown, or don't hold and risk being launched for even more damage. I dunno about anyone else, but I'm still probably gonna hold. DOA5 doesn't do anything to stop me from wanting to hold, so you're...
  11. Jefffcore

    Why do you guys hate DOA4¿

    I don't think 5 does all that great either.
  12. Jefffcore

    Mila's 1.0.3 Changes

    Her tackle loops in general were braindead. 3H+K is harder to utilize than her tackle. Her move list in general was hella good; minimal risk and great reward. The only thing lacks is fast lows or strings with lows attached to them. I don't even need 3H+K to beat most people; as I said, I did it...
  13. Jefffcore

    Mila's 1.0.3 Changes

    She was braindead. I stopped playing Jann Lee because he was also braindead.
  14. Jefffcore

    Mila's 1.0.3 Changes

    I don't mind the Mila nerfs, honestly. I didn't feel very accomplished winning with her, she was pretty braindead.
  15. Jefffcore

    The Official Dead or Alive 5 Tier List with Discussion thread

    You can make it work, for sure, but she's not that good anymore.
  16. Jefffcore

    The Official Dead or Alive 5 Tier List with Discussion thread

    lol People can decide not to tech.... then you get hit with a wake up kick for taking the risk :) +2 is still +
  17. Jefffcore

    Mila damage report

    That's what I guessed: because it didn't have an untechable attached it has reduced advantage. Does it work after a 3p launch though?
  18. Jefffcore

    Mila damage report

    Does the 3H+K pseudo work? 4KT still stops anything they do?
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