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  1. KidArk

    DoA 5 Gen Fu topic.

    This video must be really old , not to say sean y did bad or anything but I mean his constant fishing with h+k to launch kept. Me nervous because it could get punished . Also gen fu has a force tech sadly I did it once and now I have no clue how to do it again. If. Anyone wants to take genfu to...
  2. KidArk

    Helena's needed improvements

    I'd like to retract all the statements I said before, they were far to premature after a good play offline I've seen that her moves aren't as harmful as myself and many others have put them out to be , I'm sorry if I was being difficult to anyone . Ummmm I've been playing too much doa 3 and not...
  3. KidArk

    Helena's needed improvements

    Well those numbers are referring to possibilities of you try to hold as when you hold it's either high , mid , or low which would bring you to a 1/3 chance yeah? Then she can also grab which makes it a 1/4 guess as you'd have to have see the grab or else take high counter damage . Yes it may not...
  4. KidArk

    Helena's needed improvements

    I said basically guaranteed , off the fact that the mix ups lower the probability of guessing to about 1/3 ~ 1/4 .75,66 pecent i'd say guaranteed.
  5. KidArk

    Helena's needed improvements

    I don't have a problem with Helena having force techs at all it's just the mix ups makes it really hard to get out of the force tech , I mean yes you might not get to wake-up when fighting bass but At least you can apply appropriate pressure to bass where he's weakest and jab him out at a lot of...
  6. KidArk

    Helena's needed improvements

    I play bass , er... generally the option is low punch ,Mid Kick , or grab if you back dash bass can't really hit you and some characters have options out of back dash, also once you're in the wall a lot of bass' options get dropped. As for helena once you're at the wall she has tracking low ...
  7. KidArk

    Helena's needed improvements

    Yes I'm. Not complaining , heck I use her but from using her I've noticed that the only thing making her "unfair, or broken" is the plethora of options that she has which all lead. back into the. Same situation, essentially you can call it an infinite , and as most characters combos into force...
  8. KidArk

    Helena's needed improvements

    Okay I've basically learned this helena from watching black mamba play and reading his blog plus a little intuition and then from playing my friends offline with her. Hmm , to say she's broken would be an overstatement, one could "say the force tech is string with her ", but many other...
  9. KidArk

    Bayman Okizeme Tactics

    I'm tired of wake-up kicks and the ever so annoying wake-up kick stun, so I've started just using 9P, it punishes low wake up kicks and if you manage to time it you take minimal damage from mid wake-up kicks and fall so you can use your wake-up kick on them. Usually after eating that once and by...
  10. KidArk

    DoA 5 Gen Fu topic.

    I'm sorry I'm not used to the DOA language in regards to holds which every character has being different from character specific parries such as those possessed by bayman and genfu, by his low parry I was slimply referring to his low hold 1H. Sorry for the confusion xD!
  11. KidArk

    Bayman Okizeme Tactics

    Actually it's funny that you ask , technically they would be better off letting you finish the D.D.T because Bayman is only at +3 after they break it and not if they just let it go. But yes most people wouldn't want the damage anyway so more times than not they'd just break it.
  12. KidArk

    Bayman matchups

    Okay I should've been practicing my Bayman but instead I spent the better half of my day reading a few people on these forums argue about "Tier lists" my main complaint was their god like placement of Jan Lee and their disregard for the grapplers. I mean since this is the Bayman forum I'll stick...
  13. KidArk

    DoA 5 Gen Fu topic.

    To be honest it may to one of Gen's most over looked tools but if you can get the timing and spacing down 214P the charge punch is an amazing move, I've knocked so many people out of wake up kicks with that move and it can sometimes work 2 ~ 3 times in a row and then to close in the gap I'd use...
  14. KidArk

    Bayman Okizeme Tactics

    I feel uncomfortable with the setup you get after D.D.T finishes all you're left with is a wake up , unless there's something else that can be done, I'd much rather break it for the frame advantage as most people won't even know that i would let them break the D.D.T so if anything I'd be able to...
  15. KidArk

    Bayman Okizeme Tactics

    :214::P: , :3: :K: , :p+k: , :9::K: .. it's all I got i haven't dealt with it enough to make any follow ups for it i'm just posting to see if people can test it to be safe , i find a lot of things unholdable to the computer somehow manages to still get held online.
  16. KidArk

    Bayman Force Tech Setups and Follow-ups

    Im sorry i really don't see how to do it.
  17. KidArk

    Bayman Okizeme Tactics

    So, I made my post in another forum not realizing this had what I was looking for, I for some reason felt I saw this on another forum. Um , a sort of BnB combo as of late with my Bayman has been :6::6: :K: ,:6::P::P::K: ,:p+k: , :214: :H+P: I would then break my D.D.T on the second or first...
  18. KidArk

    Bayman Force Tech Setups and Follow-ups

    Well that's embarrassing is there a way to close this down then ?
  19. KidArk

    DoA 5 Gen Fu topic.

    I feel unsafe when they're near me on wake up for some reason gen's parries never seem to work for me except for his low parry .
  20. KidArk

    DoA 5 Gen Fu topic.

    Yes you can sidestep a lot of Gen's moves also mid parry works really well as a lot of his moves are mid punches / kicks ; however if I as a gen player catch you sidestepping his 9P is a tracking stun also his 9K tracking back turn stun into the senpu reset that Magnus spoke of earlier can also...
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