Honestly, the only time someone should set a match to 5 rounds is if he is going to only play against 2 people. Why would anyone in their right state of mind have a full lobby with 5 rounds -_-
P.S. NOOO ALPHA IS GETTING PUNCHED! WHYYYYY
Yea I remember doing a few more K's before the grab was do-able. I just forgot how many k's you could do. I was going to say 4 but good thing I didn't ^_^
I actually didn't know that you can avoid the 2P+K after the throw cancel. I always thought it was guaranteed, since it always hits.
Lol, I haven't really touched single player after finishing story. The only exception is after I practice a character in training mode, I would go and unlock some costumes in arcade, then just go online.
SS TD is your main weapon. In general, you should be focused on mixing in TD,s after stun. If the enemy low counters a lot, low grab them or 3H+K them twice, then TD them afterwords. If they do not counter, aim for a CB.
This is true. Most AOS games in general rely on movement. You either capitalize on someones mistake, trick the person into making a mistake, or force them in a bad situation.
Well yea, it was through timeline but it was all chopped up. But I mean the best parts of the story were the side stories, not the actual story involving DOATech and MIST.
I see. Her speed really is a problem. It just seems that on block, I have almost no solid answers against her mids.
I guess that's when spacing should come into play the most.