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  1. HiguraShiki

    Do you think there should be good game taunts and taunt taunts?

    Did someone just say.... SAMURAI SPIRITS? Tsubame Gaeshi!
  2. HiguraShiki

    Something I'd like people to start testing...

    Honestly, the only time someone should set a match to 5 rounds is if he is going to only play against 2 people. Why would anyone in their right state of mind have a full lobby with 5 rounds -_- P.S. NOOO ALPHA IS GETTING PUNCHED! WHYYYYY
  3. HiguraShiki

    Helena's needed improvements

    Yea I figure. Just something different to use if you are willing to take a risk I guess.
  4. HiguraShiki

    Guaranteed Combos

    Yea I remember doing a few more K's before the grab was do-able. I just forgot how many k's you could do. I was going to say 4 but good thing I didn't ^_^ I actually didn't know that you can avoid the 2P+K after the throw cancel. I always thought it was guaranteed, since it always hits.
  5. HiguraShiki

    Helena's needed improvements

    Ahh I see. I'm just mentioning it because you can do a CB combo with Helena and still be able to force tech while doing decent damage.
  6. HiguraShiki

    Match-Up Thread

    Might as well put this here. Any tips for a matchup with Brad vs faster characters like Kasumi, Ayane, and Christie?
  7. HiguraShiki

    Guaranteed Combos

    Well, for guaranteed combo from BT grab, you can always do the handstand grab setup. BT :H+P: :H+P:, :2::p+k:, :K::8:, :H+P: or :K::K::K::K::K:
  8. HiguraShiki

    What do you guys rate DoA5 out of ten?

    Lol, I haven't really touched single player after finishing story. The only exception is after I practice a character in training mode, I would go and unlock some costumes in arcade, then just go online.
  9. HiguraShiki

    Helena's needed improvements

    Does anyone ever CB with Helena? For some reason, I never see anyone even attempt a CB.
  10. HiguraShiki

    Mila "Estrada Da Estrela"

    SS TD is your main weapon. In general, you should be focused on mixing in TD,s after stun. If the enemy low counters a lot, low grab them or 3H+K them twice, then TD them afterwords. If they do not counter, aim for a CB.
  11. HiguraShiki

    What to do in beginning of match when player rushes to you?

    I usually 6P. Well, if they are trying a crushing move. If not, SS TD.
  12. HiguraShiki

    DOA5 Weekly League

    Ehh, the netcode seriously needs to be fixed.
  13. HiguraShiki

    What do you guys rate DoA5 out of ten?

    My fav parts were Mila and Tina's story and Brad and Eliot's story.
  14. HiguraShiki

    Juggles and combos

    No, they are ment to be CB combo's. Dono if they work on counterhit, but the 46P6P6P may work in all juggles.
  15. HiguraShiki

    Something I'd like people to start testing...

    This is true. Most AOS games in general rely on movement. You either capitalize on someones mistake, trick the person into making a mistake, or force them in a bad situation.
  16. HiguraShiki

    Anti Jann Lee strategies

    Damn, that means I gotta guard my left and check my right.
  17. HiguraShiki

    Juggles and combos

    Damn, why didn't I realize you could combo those punches. Looks like Brad Wong still needs more discovery. :bradwong:
  18. HiguraShiki

    What do you guys rate DoA5 out of ten?

    Well yea, it was through timeline but it was all chopped up. But I mean the best parts of the story were the side stories, not the actual story involving DOATech and MIST.
  19. HiguraShiki

    How to play Brad Wong.

    I see. Her speed really is a problem. It just seems that on block, I have almost no solid answers against her mids. I guess that's when spacing should come into play the most.
  20. HiguraShiki

    Tutorial: Exploring Frame Data

    Explains why some moves I could have sworn should have been punished were not punished. Very helpful.
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