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  1. Zero Beat

    I Am The Shadow... The True Self... [General Discussion]

    She's much better now, and they even let her keep the 9P+K after 66P and 7K Chifu cancels even though it doesn't really help much. Hell, my only complaint is her reindeer outfit isn't fixed on the 360. Can't comment on the Xbox One version yet though. The DLC on that one is messed up...
  2. Zero Beat

    DOA5LR Phase-4 1.01 changelog

    This pleases me. Now to check Kasumi's changelog to see if the Phase 6P/Kasumi 4P are the same.
  3. Zero Beat

    I Am The Shadow... The True Self... [General Discussion]

    Aww... Still, that's better than only 66P.
  4. Zero Beat

    News Monty Oum has passed away

    He was a badass and will be missed.
  5. Zero Beat

    I Am The Shadow... The True Self... [General Discussion]

    PKKK/KKK is all highs. Also glad that all teleports work on block in LR. That will help.
  6. Zero Beat

    DOA5U Phase 4 Match-up discussion

    Yeah, I know. You have to wait for the side roll to start for 2P to hit it, and if it's point blank you need to wait for him to be behind you. And like I said, 1K and 2K are not worth the risk. I left out the bit where they leave you standing and vulnerable to OH, which is why I recommended...
  7. Zero Beat

    DOA5U Phase 4 Match-up discussion

    Phase can safely break Bayman's side tank roll and its OH with 1P, 2P (it works even though it's non-tracking), 2H+K, 1T, and 2T. 2K and 1K can work, but require that it hits before the OH, so it's not really worth the risk. For the front tank roll, any low or mid strike will do - The strike...
  8. Zero Beat

    Characters Phase 4's Gigantic combo thread

    Superlights, Critical level 3 or CB against a wall (preferably in a corner to avoid sideways falling): 33K 8K~P+K Tenfu P 8K~P+K Tenfu P KKK. 73-83 damage depending on type of wall hit, though rarely a glancing blow so it's usually 78. It can work against lightweights in some stages.
  9. Zero Beat

    I Am The Shadow... The True Self... [General Discussion]

    The outprioritizing a high might have something to do with Chifu having a few frames of crouch status, though I could be wrong about that. It can also be used to dodge throws. BTW, her reindeer costume has texture issues on the skirt, seems to be related to shadow textures due to the texture...
  10. Zero Beat

    Ho Ho No (2014 Christmas DLC)

    Anyone else having a texture issue with Phase 4's skirt? I'm on 360, not sure if that's the issue. Already deleted and reinstalled both the catalog and the DLC itself and that didn't fix anything. And some of the costume placements are weird. For example, Ein's is #4. Also, Momiji is out to...
  11. Zero Beat

    Characters Phase 4's Gigantic combo thread

    Alpha only, 359 damage, very strict timing on the series after the power launch to tank. I also finally noticed that while you don't need to have each character's chest and back facing the same way, the camera won't shift and cause Alpha to fall sideways relative to the wall nearly as much...
  12. Zero Beat

    I Am The Shadow... The True Self... [General Discussion]

    The on block 66K~P+K Tenfu should work like faster version of Ryu's Ongyoin 8P/K/T. Good against people with slow reaction speed, but eaten alive by sidesteps. The punch takes 12 frames, the throw 15, and the kick 23, plus the frames for the cancel itself (Anyone have this info? It looks like...
  13. Zero Beat

    I Am The Shadow... The True Self... [General Discussion]

    If she can crush both with 33P, that's pretty damn powerful.
  14. Zero Beat

    I Am The Shadow... The True Self... [General Discussion]

    I like the costume aside from the boob armor, though I think the boob armor looks better in the clip than it does in the concept art. The broken shackles and torn up clothing makes it look like she tried to escape from MIST, which given what little we know of Phase 4 as a character would fit...
  15. Zero Beat

    I Am The Shadow... The True Self... [General Discussion]

    Sweet. Hopefully this extend to all of her teleport moves, but hey, now we have at least 2 options for when they decide to block all day. The Tenfu throw should work as long as the opponent doesn't crouch or use a quick jumping attack or counterattacks since Tenfu cancels teleport Phase 4...
  16. Zero Beat

    Characters Phase 4's Gigantic combo thread

    Modified version of the one Chapstick did. 341 NH damage. Combo starts at 0:26. Works against superlights to Gen Fu by dropping one 4K, damage is reduced to 336. PL combo doesn't work on superheavies. Just found out you can do 7K after 2P to bump up the NH damage to 350 against Alpha and...
  17. Zero Beat

    Characters Phase 4's Gigantic combo thread

    I assume the whiffed P is for gap closing?
  18. Zero Beat

    Characters Phase 4's Gigantic combo thread

    I shall practice this once I get caught up on the DVR. Hopefully tomorrow.
  19. Zero Beat

    I Am The Shadow... The True Self... [General Discussion]

    You mean how sometimes the tracking messes up and she throws an elbow beside them and completely whiffs even though there is no reason for it do that? I've had that happen and it sucks.
  20. Zero Beat

    DOA5U The Official Tier List with Discussion Thread

    Yeah, I know. She's bottom C tier at best. You can't take away most of what made Kasumi viable and replace it with some extra damage here and there. She needs parries at the least, and I'd be surprised if they aren't added to LR or 6 (assuming she's in 6). Also, lol @ Mr. Wah.
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