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  1. virtuaPAI

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    -As a grappler I wouldn't expect too many natural combos from her. But,being a grappler she gets a pleathora of high damaging combo throws/holds that cannot be escaped with perfect execution. So that means a 3 part combo throw can do more damage than the majority of the cast can do with a...
  2. virtuaPAI

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    -Adapting doesn't always mean accepting bad Gameplay decisions. It often times mean finding creative ways to use the character. I remember in 3.1 always getting caught by one of Mr. Wah's bass ground throw setups. It seemed pretty much like it was guaranteed. Out of frustration I did Tina's...
  3. virtuaPAI

    Balance Tina's wishes for an DOA5U patch

    -I am not sure if you are being sarcastic or displaying truthful opinion here. No disrespect. -What was it in Vanilla? Wouldnt you want more frame advantage on block, and and not so much on stun? -I agree. -You must mean 9 frame Jabs(high punches), cause there are no single hitting 9 frame...
  4. virtuaPAI

    Balance Tina's wishes for an DOA5U patch

    -I guess I have too. Cause I am just not seeing what some of you guys are seeing. It could be due to the fact that I played 3.1 which is very similar to that of 5U, and As a Tina player I had to go up against very similar odds and come up with counter strat to their tech. -I swear I was...
  5. virtuaPAI

    Balance Tina's wishes for an DOA5U patch

    -I just don't see her being bad with the tools available. Maybe it's because I simply dont play her like other people.
  6. virtuaPAI

    Balance Tina's wishes for an DOA5U patch

    -Frame data shows that Tina is on par(speed wise) with the rest of the cast. The only characters that can truly lock Tina down are those with 9 frame jabs. Outside of that, no other character can truly force her to guard. -Defined...aka Pre Set playstyles...No, absolutely not. There are...
  7. virtuaPAI

    Balance 240 vs 300 life

    -Thanks for the praise. Im only human,lol.
  8. virtuaPAI

    Balance Tina's wishes for an DOA5U patch

    -A players style of play makes many the difference. You mentioned how Tina is stuck guarding and capitalizing on on an opponent's mistake. That is not something that is universal, and is in fact an observation from your own personal experience. You are making the assumption that an opposing...
  9. virtuaPAI

    Balance Tina's wishes for an DOA5U patch

    -My particular play style is not based around just blocking and hoping for mistakes. I am an aggressive Tina player. I go on the offense from the very start. Most players start off with your standard :P: jab and/or string variant. Which makes it very easy for a Tina player to use her staple...
  10. virtuaPAI

    Balance Tina's wishes for an DOA5U patch

    -I do not agree with this at all. For the most part, grapplers have both the fastest and most damaging throws in the game! Outside of that, each grappler is unique to their own individual play style. Tina have some of the most damaging combo throws(just frame inescapable) in the game. With a few...
  11. virtuaPAI

    Balance 240 vs 300 life

    -300pt life system is a joke. It is now and always will be. I can understand Team Ninja's balancing theory as to,offset the high damage with a higher life setting. In practice it maybe sound, but in action it crumbles. Team Ninja need to remember what DOA was before DOA4/5....It's competitive...
  12. virtuaPAI

    Community Sweet Revenge takes North East Championships XIV!

    Great stuff guys, I am proud of you all!!!
  13. virtuaPAI

    Wake-up Kicks ( Do you hold them or crush them )

    -I do not guess with either option. You can react to wakeup kicks with defensive holds in 5U. With Tina, I can just crush both wake up kicks with a SS~:k:
  14. virtuaPAI

    Balance 240 vs 300 life

    -There is balance in the madness! I see there are a few who are focused on the Defensive hold(DH) damage. It is honestly not that big of a deal. In the overall scheme of things, it is quite mundane in the total aspect of HLP. You have to read your opponent very well to get the maximum damage off...
  15. virtuaPAI

    Balance 240 vs 300 life

    -Stop trying to be PC and enjoy it. No one else is complaining lol
  16. virtuaPAI

    Balance 240 vs 300 life

    -Yes, Yes and an Infinite of Yes!!!!! You know what, the 4point system do not deter from the overall experience truthfully. -This is nothing but the truth. There are many in the FGC that see DOA5U as being a sloppy VF5FS. I totally agree with them when the game is set on 300pt life settings...
  17. virtuaPAI

    Balance 240 vs 300 life

    -Exactly. This is what we all have been saying. 240 actually makes DOA5U technical fighter...No lie, it feels like I am forced to playing on VF type levels of precision.
  18. virtuaPAI

    Balance 240 vs 300 life

    -In the same breath, with the exclusion of DOA, and only DOA, most other 3d fighters have an equivalent Attack punishment of 150+ health. Oranges and Apples = High punishment lol. -Too many players are coming to the same conclusion. Something must be done!
  19. virtuaPAI

    Balance 240 vs 300 life

    -True. I am a man that is here for high punishment, just risk/reward with no tolerance for sloppy ass play! I say this because I see even myself being sloppy as hell due to the 300pt life settings. There is no fixing it unless we as players are forced to deal with our choices and accept all the...
  20. virtuaPAI

    DOA5U Damage revision

    -LMAO yes sir! You are welcome.
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